What is the difference between an int and a long in C++?

It is implementation dependent.

For example, under Windows they are the same, but for example on Alpha systems a long was 64 bits whereas an int was 32 bits. This article covers the rules for the Intel C++ compiler on variable platforms. To summarize:

  OS           arch           size
Windows       IA-32        4 bytes
Windows       Intel 64     4 bytes
Windows       IA-64        4 bytes
Linux         IA-32        4 bytes
Linux         Intel 64     8 bytes
Linux         IA-64        8 bytes
Mac OS X      IA-32        4 bytes
Mac OS X      Intel 64     8 bytes  

The only guarantee you have are:

sizeof(char) == 1
sizeof(char) <= sizeof(short) <= sizeof(int) <= sizeof(long) <= sizeof(long long)

// FROM @KTC. The C++ standard also has:
sizeof(signed char)   == 1
sizeof(unsigned char) == 1

// NOTE: These size are not specified explicitly in the standard.
//       They are implied by the minimum/maximum values that MUST be supported
//       for the type. These limits are defined in limits.h
sizeof(short)     * CHAR_BIT >= 16
sizeof(int)       * CHAR_BIT >= 16
sizeof(long)      * CHAR_BIT >= 32
sizeof(long long) * CHAR_BIT >= 64
CHAR_BIT         >= 8   // Number of bits in a byte

Also see: Is long guaranteed to be at least 32 bits?


When compiling for x64, the difference between int and long is somewhere between 0 and 4 bytes, depending on what compiler you use.

GCC uses the LP64 model, which means that ints are 32-bits but longs are 64-bits under 64-bit mode.

MSVC for example uses the LLP64 model, which means both ints and longs are 32-bits even in 64-bit mode.

Tags:

C++

Variables