What is the difference between an int and a long in C++?
It is implementation dependent.
For example, under Windows they are the same, but for example on Alpha systems a long was 64 bits whereas an int was 32 bits. This article covers the rules for the Intel C++ compiler on variable platforms. To summarize:
OS arch size
Windows IA-32 4 bytes
Windows Intel 64 4 bytes
Windows IA-64 4 bytes
Linux IA-32 4 bytes
Linux Intel 64 8 bytes
Linux IA-64 8 bytes
Mac OS X IA-32 4 bytes
Mac OS X Intel 64 8 bytes
The only guarantee you have are:
sizeof(char) == 1
sizeof(char) <= sizeof(short) <= sizeof(int) <= sizeof(long) <= sizeof(long long)
// FROM @KTC. The C++ standard also has:
sizeof(signed char) == 1
sizeof(unsigned char) == 1
// NOTE: These size are not specified explicitly in the standard.
// They are implied by the minimum/maximum values that MUST be supported
// for the type. These limits are defined in limits.h
sizeof(short) * CHAR_BIT >= 16
sizeof(int) * CHAR_BIT >= 16
sizeof(long) * CHAR_BIT >= 32
sizeof(long long) * CHAR_BIT >= 64
CHAR_BIT >= 8 // Number of bits in a byte
Also see: Is long
guaranteed to be at least 32 bits?
When compiling for x64, the difference between int and long is somewhere between 0 and 4 bytes, depending on what compiler you use.
GCC uses the LP64 model, which means that ints are 32-bits but longs are 64-bits under 64-bit mode.
MSVC for example uses the LLP64 model, which means both ints and longs are 32-bits even in 64-bit mode.