What is the difference between `throw new Error` and `throw someObject`?

The difference between 'throw new Error' and 'throw someObject' in javascript is that throw new Error wraps the error passed to it in the following format −

{ name: 'Error', message: 'String you pass in the constructor' }

The throw someObject will throw the object as is and will not allow any further code execution from the try block, ie same as throw new Error.

Here is a good explanation about The Error object and throwing your own errors

The Error Object

Just what we can extract from it in an event of an error? The Error object in all browsers support the following two properties:

  • name: The name of the error, or more specifically, the name of the constructor function the error belongs to.

  • message: A description of the error, with this description varying depending on the browser.

Six possible values can be returned by the name property, which as mentioned correspond to the names of the error's constructors. They are:

Error Name          Description

EvalError           An error in the eval() function has occurred.

RangeError          Out of range number value has occurred.

ReferenceError      An illegal reference has occurred.

SyntaxError         A syntax error within code inside the eval() function has occurred.
                    All other syntax errors are not caught by try/catch/finally, and will
                    trigger the default browser error message associated with the error. 
                    To catch actual syntax errors, you may use the onerror event.

TypeError           An error in the expected variable type has occurred.

URIError            An error when encoding or decoding the URI has occurred 
                   (ie: when calling encodeURI()).

Throwing your own errors (exceptions)

Instead of waiting for one of the 6 types of errors to occur before control is automatically transferred from the try block to the catch block, you can also explicitly throw your own exceptions to force that to happen on demand. This is great for creating your own definitions of what an error is and when control should be transferred to catch.


The following article perhaps goes into some more detail as to which is a better choice; throw 'An error' or throw new Error('An error'):

http://www.nczonline.net/blog/2009/03/10/the-art-of-throwing-javascript-errors-part-2/

It suggests that the latter (new Error()) is more reliable, since browsers like Internet Explorer and Safari (unsure of versions) don't correctly report the message when using the former.

Doing so will cause an error to be thrown, but not all browsers respond the way you’d expect. Firefox, Opera, and Chrome each display an “uncaught exception” message and then include the message string. Safari and Internet Explorer simply throw an “uncaught exception” error and don’t provide the message string at all. Clearly, this is suboptimal from a debugging point of view.


throw "I'm Evil"

throw will terminate the further execution & expose message string on catch the error.

try {
  throw "I'm Evil"
  console.log("You'll never reach to me", 123465)
} catch (e) {
  console.log(e); // I'm Evil
}

Console after throw will never be reached cause of termination.


throw new Error("I'm Evil")

throw new Error exposes an error event with two params name & message. It also terminate further execution

try {
  throw new Error("I'm Evil")
  console.log("You'll never reach to me", 123465)
} catch (e) {
  console.log(e.name, e.message); // Error I'm Evil
}

throw Error("I'm Evil")

And just for completeness, this works also, though is not technically the correct way to do it -

try {
  throw Error("I'm Evil")
  console.log("You'll never reach to me", 123465)
} catch (e) {
  console.log(e.name, e.message); // Error I'm Evil
}

console.log(typeof(new Error("hello"))) // object
console.log(typeof(Error)) // function