What is the first (int (*)(...))0 vtable entry in the output of g++ -fdump-class-hierarchy?
Those are the offset-to-top (needed for multiple inheritence) and typeinfo (RTTI) pointers.
From the Itanium ABI (you are not using the Itanium compiler, but their description of this is really good):
The offset to top holds the displacement to the top of the object from the location within the object of the virtual table pointer that addresses this virtual table, as a ptrdiff_t. It is always present. The offset provides a way to find the top of the object from any base subobject with a virtual table pointer. This is necessary for dynamic_cast in particular.
(In a complete object virtual table, and therefore in all of its primary base virtual tables, the value of this offset will be zero. [...])The typeinfo pointer points to the typeinfo object used for RTTI. It is always present. All entries in each of the virtual tables for a given class must point to the same typeinfo object. A correct implementation of typeinfo equality is to check pointer equality, except for pointers (directly or indirectly) to incomplete types. The typeinfo pointer is a valid pointer for polymorphic classes, i.e. those with virtual functions, and is zero for non-polymorphic classes.
Offset-to-top in more detail (by request)
Let's say you have a derived class D
that derives from a base class, B1
. What happens when you try to cast a D
instance to type B1
? Since functions that take a B1
object don't know anything about D
, part of the D
vtable must also be a valid B1
vtable. This is easy enough - just make the start of the D
vtable look like a B1
vtable, and add on any additional entries we need after that. Functions expecting a B1
will be happy, because they won't use any part of the vtable beyond what they're expecting for a B1
.
However, what happens if D
now also derives from B2
? The pointer to the D
vtable can't be both a valid B1
vtable and a valid B2
vtable! The compiler solves this by appending a separate B2
vtable to the end of our combined D/B1
vtable, and adjusts the vtable-pointer manually when we try to cast from a D
to a B2
.
However, this leads to a new problem - what happens when we try to cast back from a B2
to a D
? The compiler can't just adjust the vtable-pointer backwards by the same amount it adjusted the pointer previously, because it doesn't actually know for sure that the B2
object we're giving it is of type D
! In particular, dynamic_cast<D>()
must be able to tell if our object is or isn't of type D
. For that, it needs to access the object's RTTI, and for that, it needs to know where the start of the original object's vtable is. This is the purpose of the offset-to-top value - it gives us the offset to the start of the original object's vtable, we get our object's RTTI, and the vengeful god of C++ allows our crops to grow for another season.
This page has some good examples of vtable layouts (under Table 1c). Note that they are slightly more complicated due to the use of virtual inheritance, which adds an extra offset to the vtable of each child class.
Maybe the first entry is for a virtual destructor and the second one is for RTTI support? But that's only a guess.