What is the proper #include for the function 'sleep()'?
this is what I use for a cross-platform code:
#ifdef _WIN32
#include <Windows.h>
#else
#include <unistd.h>
#endif
int main()
{
pollingDelay = 100
//do stuff
//sleep:
#ifdef _WIN32
Sleep(pollingDelay);
#else
usleep(pollingDelay*1000); /* sleep for 100 milliSeconds */
#endif
//do stuff again
return 0;
}
The sleep man page says it is declared in <unistd.h>
.
Synopsis:
#include <unistd.h>
unsigned int sleep(unsigned int seconds);
sleep
is a non-standard function.
- On UNIX, you shall include
<unistd.h>
. - On MS-Windows,
Sleep
is rather from<windows.h>
.
In every case, check the documentation.