What's the difference between KeyDown and KeyPress in .NET?
There is apparently a lot of misunderstanding about this!
The only practical difference between KeyDown
and KeyPress
is that KeyPress
relays the character resulting from a keypress, and is only called if there is one.
In other words, if you press A on your keyboard, you'll get this sequence of events:
- KeyDown: KeyCode=Keys.A, KeyData=Keys.A, Modifiers=Keys.None
- KeyPress: KeyChar='a'
- KeyUp: KeyCode=Keys.A
But if you press Shift+A, you'll get:
- KeyDown: KeyCode=Keys.ShiftKey, KeyData=Keys.ShiftKey, Shift, Modifiers=Keys.Shift
- KeyDown: KeyCode=Keys.A, KeyData=Keys.A | Keys.Shift, Modifiers=Keys.Shift
- KeyPress: KeyChar='A'
- KeyUp: KeyCode=Keys.A
- KeyUp: KeyCode=Keys.ShiftKey
If you hold down the keys for a while, you'll get something like:
- KeyDown: KeyCode=Keys.ShiftKey, KeyData=Keys.ShiftKey, Shift, Modifiers=Keys.Shift
- KeyDown: KeyCode=Keys.ShiftKey, KeyData=Keys.ShiftKey, Shift, Modifiers=Keys.Shift
- KeyDown: KeyCode=Keys.ShiftKey, KeyData=Keys.ShiftKey, Shift, Modifiers=Keys.Shift
- KeyDown: KeyCode=Keys.ShiftKey, KeyData=Keys.ShiftKey, Shift, Modifiers=Keys.Shift
- KeyDown: KeyCode=Keys.ShiftKey, KeyData=Keys.ShiftKey, Shift, Modifiers=Keys.Shift
- KeyDown: KeyCode=Keys.A, KeyData=Keys.A | Keys.Shift, Modifiers=Keys.Shift
- KeyPress: KeyChar='A'
- KeyDown: KeyCode=Keys.A, KeyData=Keys.A | Keys.Shift, Modifiers=Keys.Shift
- KeyPress: KeyChar='A'
- KeyDown: KeyCode=Keys.A, KeyData=Keys.A | Keys.Shift, Modifiers=Keys.Shift
- KeyPress: KeyChar='A'
- KeyDown: KeyCode=Keys.A, KeyData=Keys.A | Keys.Shift, Modifiers=Keys.Shift
- KeyPress: KeyChar='A'
- KeyDown: KeyCode=Keys.A, KeyData=Keys.A | Keys.Shift, Modifiers=Keys.Shift
- KeyPress: KeyChar='A'
- KeyUp: KeyCode=Keys.A
- KeyUp: KeyCode=Keys.ShiftKey
Notice that KeyPress
occurs in between KeyDown
and KeyUp
, not after KeyUp
, as many of the other answers have stated, that KeyPress
is not called when a character isn't generated, and that KeyDown
is repeated while the key is held down, also contrary to many of the other answers.
Examples of keys that do not directly result in calls to KeyPress
:
- Shift, Ctrl, Alt
- F1 through F12
- Arrow keys
Examples of keys that do result in calls to KeyPress
:
- A through Z, 0 through 9, etc.
- Spacebar
- Tab (KeyChar='\t', ASCII 9)
- Enter (KeyChar='\r', ASCII 13)
- Esc (KeyChar='\x1b', ASCII 27)
- Backspace (KeyChar='\b', ASCII 8)
For the curious, KeyDown
roughly correlates to WM_KEYDOWN
, KeyPress
to WM_CHAR
, and KeyUp
to WM_KEYUP
. WM_KEYDOWN
can be called fewer than the the number of key repeats, but it sends a repeat count, which, IIRC, WinForms uses to generate exactly one KeyDown per repeat.
The KeyPress event is not raised by noncharacter keys; however, the noncharacter keys do raise the KeyDown and KeyUp events.
https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.control.keypress
KeyPress is only fired by printable characters and is fired after the KeyDown event. Depending on the typing delay settings there can be multiple KeyDown and KeyPress events but only one KeyUp event.
KeyDown
KeyPress
KeyUp