What's the meaning of an object's monitor in Java? Why use this word?
but I am puzzled why use word "the object's monitor" instend of "the object's lock"?
See ulmangt's answer for links that explain the term "monitor" as used in this context. Note that:
"Monitors were invented by Per Brinch Hansen and C. A. R. Hoare, and were first implemented in Brinch Hansen's Concurrent Pascal language."
(Source: Wikipedia)
Why use the term "monitor" rather than "lock"? Well strictly speaking, the terms do mean different things ... especially if you use them in the way that they were originally intended to be used.
A "lock" is something with acquire and release primitives that maintain certain lock properties; e.g. exclusive use or single writer / multiple reader.
A "monitor" is a mechanism that ensures that only one thread can be executing a given section (or sections) of code at any given time. This can be implemented using a lock (and "condition variables" that allow threads to wait for or send notifications to other threads that the condition is fulfilled), but it is more than just a lock. Indeed, in the Java case, the actual lock used by a monitor is not directly accessible. (You just can't say "Object.lock()" to prevent other threads from acquiring it ... like you can with a Java
Lock
instance.)
In short, if one were to be pedantic "monitor" is actually a better term than "lock" for characterizing what Java is providing. But in practice, both terms are used almost interchangeably.
A monitor is simply a term for an object whose methods can be safely used in a multithreaded environment.
There's a great Wikipedia article on Monitors:
http://en.wikipedia.org/wiki/Monitor_(synchronization)
If you scroll down, it's even got a section explicitly about Java.
Quote from Inside the Java Virtual Machine
A thread in the Java virtual machine requests a lock when it arrives at the beginning of a monitor region. In Java, there are two kinds of monitor regions: synchronized statements and synchronized methods.
Monitor
A monitor is like a building that contains one special room that can be occupied by only one thread at a time. The room usually contains some data. From the time a thread enters this room to the time it leaves, it has exclusive access to any data in the room. Entering the monitor building is called "entering the monitor." Entering the special room inside the building is called "acquiring the monitor." Occupying the room is called "owning the monitor," and leaving the room is called "releasing the monitor." Leaving the entire building is called "exiting the monitor."
In addition to being associated with a bit of data, a monitor is associated with one or more bits of code, which in this book will be called monitor regions.
As mentioned earlier, the language provides two built-in ways to identify monitor regions in your programs: synchronized statements and synchronized methods. These two mechanisms, which implement the mutual exclusion aspect of synchronization, are supported by the Java virtual machine's instruction set.
Lock
To implement the mutual exclusion capability of monitors, the Java virtual machine associates a lock (sometimes called a mutex) with each object and class. A lock is like a privilege that only one thread can "own" at any one time.
A single thread is allowed to lock the same object multiple times. For each object, the Java virtual machine maintains a count of the number of times the object has been locked. An unlocked object has a count of zero. When a thread acquires the lock for the first time, the count is again incremented to one. Each time the thread acquires a lock on the same object, the count is again incremented.