What's wrong with my #if TARGET_OS_SIMULATOR code for Realm path definition?
As of Xcode 9.3+ Swift now supports #if targetEnvironment(simulator)
to check if you're building for Simulator.
Please stop using architecture as a shortcut for simulator. Both macOS and the Simulator are x86_64 which might not be what you want.
// ObjC/C:
#if TARGET_OS_SIMULATOR
// for sim only
#else
// for device
#endif
// Swift:
#if targetEnvironment(simulator)
// for sim only
#else
// for device
#endif
TARGET_IPHONE_SIMULATOR
macro doesn't work in Swift.
What you want to do is like the following, right?
#if arch(i386) || arch(x86_64)
let device = false
let RealmDB = try! Realm(path: "/Users/Admin/Desktop/realm/Realm.realm")
#else
let device = true
let RealmDB = try! Realm()
#endif
Please see this post. This is the correct way to do it and it's well explained
https://samsymons.com/blog/detecting-simulator-builds-in-swift/
Basically define a variable named as you like (maybe 'SIMULATOR') to be set during run in simulator.
Set it in Build Settings of Target, under Active Compilation Conditions
- > Debug
then (+)
then choose Any iOS Simulator SDK
in the dropdown list, then add the variable.
Then in your code
var isSimulated = false
#if SIMULATOR
isSimulated = true // or your code
#endif