When is it a good idea to return a pointer to a struct?
There are two things you want to keep in mind, performance and API.
How is a Car used? Is it an object which has state? Is it a large struct? Unfortunately, it is impossible to answer when I have no idea what a Car is. Truthfully, the best way is to see what others do and copy them. Eventually, you get a feeling for this sort of thing. I will now describe three examples from the standard library and explain why I think they used what they did.
hash/crc32
: Thecrc32.NewIEEE()
function returns a pointer type (actually, an interface, but the underlying type is a pointer). An instance of a hash function has state. As you write information to a hash, it sums up the data so when you call theSum()
method, it will give you the state of that one instance.time
: Thetime.Date
function returns aTime
struct. Why? A time is a time. It has no state. It is like an integer where you can compare them, preform maths on them, etc. The API designer decided that a modification to a time would not change the current one but make a new one. As a user of the library, if I want the time one month from now, I would want a new time object, not to change the current one I have. A time is also only 3 words in length. In other words, it is small and there would be no performance gain in using a pointer.math/big
: big.NewInt() is an interesting one. We can pretty much agree that when you modify abig.Int
, you will often want a new one. Abig.Int
has no internal state, so why is it a pointer? The answer is simply performance. The programmers realized that big ints are … big. Constantly allocating each time you do a mathematical operation may not be practical. So, they decided to use pointers and allow the programmer to decide when to allocate new space.
Have I answered your question? Probably not. It is a design decision and you need to figure it out on a case by case basis. I use the standard library as a guide when I am designing my own libraries. It really all comes down to judgement and how you expect client code to use your types.
Very losely, exceptions are likely to show up in specific circumstances:
- Return a value when it is really small (no more than few words).
- Return a pointer when the copying overhead would substantially hurt performance (size is a lot of words).
Often, when you want to mimic an object-oriented style, where you have an "object" that stores state and "methods" that can alter the object, then you would have a "constructor" function that returns a pointer to a struct (think of it as the "object reference" as in other OO languages). Mutator methods would have to be methods of the pointer-to-the-struct type instead of the struct type itself, in order to change the fields of the "object", so it's convenient to have a pointer to the struct instead of a struct value itself, so that all "methods" will be in its method set.
For example, to mimic something like this in Java:
class Car {
String make;
String model;
public Car(String myMake) { make = myMake; }
public setMake(String newMake) { make = newMake; }
}
You would often see something like this in Go:
type Car struct {
make string
model string
}
func NewCar(myMake string) *Car {
return &Car{myMake, ""}
}
func (self *Car) setMake(newMake string) {
self.make = newMake
}