When should I use typedef in C++?
Template Metaprogramming
typedef
is necessary for many template metaprogramming tasks -- whenever a class is treated as a "compile-time type function", a typedef
is used as a "compile-time type value" to obtain the resulting type. E.g. consider a simple metafunction for converting a pointer type to its base type:
template<typename T>
struct strip_pointer_from;
template<typename T>
struct strip_pointer_from<T*> { // Partial specialisation for pointer types
typedef T type;
};
Example: the type expression strip_pointer_from<double*>::type
evaluates to double
. Note that template metaprogramming is not commonly used outside of library development.
Simplifying Function Pointer Types
typedef
is helpful for giving a short, sharp alias to complicated function pointer types:
typedef int (*my_callback_function_type)(int, double, std::string);
void RegisterCallback(my_callback_function_type fn) {
...
}
In Bjarne's book he states that you can use typedef to deal with portability problems between systems that have different integer sizes. (this is a paraphrase)
On a machine where sizeof(int)
is 4 you can
typedef int int32;
Then use int32
everywhere in your code. When you move to an implementation of C++ where sizeof(int)
is 2, then you can just change the typdef
typedef long int32;
and your program will still work on the new implementation.