Where are the C headers in MacOS Mojave?

xcode-select --install did work for me in Mojave. Maybe you can try installing XCode from Mac App Store, and then install developer tools?

Regarding header locations, I have Apples headers in /Library/Developer/CommandLineTools/:

$ sudo find /Library -name stdio.h 
/Library/Developer/CommandLineTools/usr/include/c++/v1/stdio.h
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/sys/stdio.h
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/stdio.h
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks/Kernel.framework/Versions/A/Headers/sys/stdio.h

And if you install gcc via brew, it will add headers in /usr/local/:

$ sudo find /usr -name stdio.h 
/usr/local/Cellar/gcc/8.2.0/include/c++/8.2.0/tr1/stdio.h
/usr/local/Cellar/gcc/8.2.0/lib/gcc/8/gcc/x86_64-apple-darwin17.7.0/8.2.0/include/ssp/stdio.h
/usr/local/Cellar/gcc/8.2.0/lib/gcc/8/gcc/x86_64-apple-darwin17.7.0/8.2.0/include-fixed/stdio.h
/usr/local/Cellar/gcc/8.1.0/include/c++/8.1.0/tr1/stdio.h
/usr/local/Cellar/gcc/8.1.0/lib/gcc/8/gcc/x86_64-apple-darwin17.5.0/8.1.0/include/ssp/stdio.h
/usr/local/Cellar/gcc/8.1.0/lib/gcc/8/gcc/x86_64-apple-darwin17.5.0/8.1.0/include-fixed/stdio.h
/usr/local/Cellar/gcc/7.3.0_1/include/c++/7.3.0/tr1/stdio.h
/usr/local/Cellar/gcc/7.3.0_1/lib/gcc/7/gcc/x86_64-apple-darwin17.3.0/7.3.0/include/ssp/stdio.h
/usr/local/Cellar/gcc@7/7.3.0/include/c++/7.3.0/tr1/stdio.h
/usr/local/Cellar/gcc@7/7.3.0/lib/gcc/7/gcc/x86_64-apple-darwin17.5.0/7.3.0/include/ssp/stdio.h
/usr/local/Cellar/gcc@7/7.3.0/lib/gcc/7/gcc/x86_64-apple-darwin17.5.0/7.3.0/include-fixed/stdio.h
/usr/local/include/c++/8.2.0/tr1/stdio.h
/usr/local/lib/gcc/8/gcc/x86_64-apple-darwin17.7.0/8.2.0/include/ssp/stdio.h
/usr/local/lib/gcc/8/gcc/x86_64-apple-darwin17.7.0/8.2.0/include-fixed/stdio.h

(Those are not Apple's headers, but GCC / GLIBC).

Using dtruss I can see that Apple clang uses the one in CommandLineTools/SDKs:

$ sudo dtruss -f sudo -u $USER clang test.c -o test 2>&1
3781/0x51d8:  pread(0x3, "#include <stdio.h>\n\nint main(void)\n{\n  printf(\"Hello, world\\n\");\n  return 0;\n}\n\0", 0x4F, 0x0)              = 79 0
3781/0x51d8:  __pthread_sigmask(0x3, 0x7FFEE3A7E768, 0x7FFEE3A7E76C)            = 0 0
3781/0x51d8:  close(0x3)                = 0 0
3781/0x51d8:  __pthread_sigmask(0x3, 0x7FFEE3A7E76C, 0x0)               = 0 0
3781/0x51d8:  open("/usr/local/include/stdio.h\0", 0x1000000, 0x1A)             = -1 Err#2
3781/0x51d8:  open("/Library/Developer/CommandLineTools/usr/lib/clang/10.0.0/include/stdio.h\0", 0x1000000, 0x48)               = -1 Err#2
3781/0x51d8:  open("/Library/Developer/CommandLineTools/usr/include/stdio.h\0", 0x1000000, 0x37)                = -1 Err#2
3781/0x51d8:  open("/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/stdio.h\0", 0x1000000, 0x47)                = 3 0

Xcode now supports multiple SDKs and multiple installations of Xcode. The SDKs are inside Xcode.app, and Xcode.app is installed by default in Applications but may be elsewhere.

xcrun --show-sdk-path will show a default SDK path, but there may be others. For example, one possible path is /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk. From there, usr/include holds common public headers such as the standard C headers, and various Apple headers are in frameworks under System.

In /Applications/Xcode.app/Contents/Developer/Platforms, you will likely find folders for other platforms, such as iPhoneOS.platform and AppleTVOS.platform. Within those, Developer/SDKs leads to SDKs for those platforms.


Per the following article: https://silvae86.github.io/sysadmin/mac/osx/mojave/beta/libxml2/2018/07/05/fixing-missing-headers-for-homebrew-in-mac-osx-mojave/

This will install the headers:

open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg