where do you call coroutine unity code example
Example: coroutine start unity
IEnumerator Start()
{
Debug.Log("Start1");
yield return new WaitForSeconds(2.5f);
Debug.Log("Start2");
}
IEnumerator Start()
{
Debug.Log("Start1");
yield return new WaitForSeconds(2.5f);
Debug.Log("Start2");
}