Why is random video seeks with OpenCV slow?
GPU acceleration should not matter for seeking, because you are not decoding frames. In addition, even if you were decoding frames, doing so on the GPU would be slower than on the CPU, because your CPU nowadays has video codecs "soldered" into the chip, which makes video decoding very fast, and there would have to be some book-keeping to shovel data from main memory into the GPU.
It sounds like OpenCV implements a "safe" way of seeking: Video files can contain stream offsets. For example, your audio stream may be set off against your video stream. As another example, you might have cut away the beginning of a video and saved the result. If your cut did not happen precisely at a key frame, video editing software like ffmpeg will include a small number of frames before your cut in the output file, in order to allow the frame at which your cut happened to be decoded properly (for which the previous frames might be necessary). In this case, too, there will be a stream offset.
In order to make sure that such offsets are interpreted the right way, that is, to really hit exactly the desired frame relative to "time 0", the only "easy", but expensive way is to really eat and decode all the video frames. And that's apparently what openCV is doing here. Your video players do not bother about this, because everyday users don't notice and the controls in the GUI are anyway much to imprecise.
I might be wrong about this. But answers to other questions and some experiments I conducted to evaluate them showed that only the "slow" way of counting the frames in a video gave accurate results.