Add Local Notification in iOS 10 - Swift 3

With Objective-C implemation:

I have wrote a Demo project here: iOS10AdaptationTips .

  1. import UserNotifications

    ///Notification become independent from Foundation
    @import UserNotifications;
    
  2. request authorization for localNotification

    UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
    [center requestAuthorizationWithOptions:(UNAuthorizationOptionBadge | UNAuthorizationOptionSound | UNAuthorizationOptionAlert)
                          completionHandler:^(BOOL granted, NSError * _Nullable error) {
                              if (!error) {
                                  NSLog(@"request authorization succeeded!");
                                  [self showAlert];
                              }
                          }];
    

    Request Authorization: enter image description here

  3. schedule localNotification

  4. update application icon badge number

        //        //Deliver the notification at 08:30 everyday
        //        NSDateComponents *dateComponents = [[NSDateComponents alloc] init];
        //        dateComponents.hour = 8;
        //        dateComponents.minute = 30;
        //        UNCalendarNotificationTrigger *trigger = [UNCalendarNotificationTrigger triggerWithDateMatchingComponents:dateComponents repeats:YES];
    
        UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init];
        content.title = [NSString localizedUserNotificationStringForKey:@"Elon said:" arguments:nil];
        content.body = [NSString localizedUserNotificationStringForKey:@"Hello Tom!Get up, let's play with Jerry!"
                                                             arguments:nil];
        content.sound = [UNNotificationSound defaultSound];
    
        /// 4. update application icon badge number
        content.badge = @([[UIApplication sharedApplication] applicationIconBadgeNumber] + 1);
        // Deliver the notification in five seconds.
        UNTimeIntervalNotificationTrigger *trigger = [UNTimeIntervalNotificationTrigger
                                                      triggerWithTimeInterval:5.f repeats:NO];
        UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"FiveSecond"
                                                                              content:content trigger:trigger];
        /// 3. schedule localNotification
        UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
        [center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) {
            if (!error) {
                NSLog(@"add NotificationRequest succeeded!");
            }
        }];
    

then it will appear like this:

In Background : enter image description here Lock Screen:
enter image description here

If Repeat by default only show one enter image description here instead of show many on the lock screen on iOS9: enter image description here and also support 3D Touch automatically enter image description here

I write a Demo here: iOS10AdaptationTips .


You need to register for Notification...I tried and this works.

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        // Override point for customization after application launch.
        let center = UNUserNotificationCenter.current()
        center.requestAuthorization([.alert, .sound]) { (granted, error) in
            // Enable or disable features based on authorization.
        }
        return true
    }

Edit: You dont need to put your app in background to present notification from iOS 10 onwards.

Use below callback to configure notification to present in foreground.

func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void)

Here is a sample project.