Android - Movable/Draggable Floating Action Button (FAB)
Based on @ban-geoengineering answer I updated as perform ripple effect and left and right gravity like faceebook chat bubble. I created custom click listener cuz if consume touch event inside this code block, ripple effect doesnt work clearly.
<com.sample.DraggableFloatingActionButton
android:id="@+id/connect_to_support_fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_marginLeft="@dimen/spacing_10pt"
android:layout_marginRight="@dimen/spacing_10pt"
android:layout_marginBottom="@dimen/spacing_16pt"
android:clickable="true"
android:focusable="true"
app:backgroundTint="@color/colorGreen"
app:fabSize="normal"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:rippleColor="@color/colorWhite"
app:srcCompat="@drawable/ic_live_support"
app:tint="@color/colorWhite" />
package com.sample;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.OvershootInterpolator;
import com.google.android.material.floatingactionbutton.FloatingActionButton;
public class DraggableFloatingActionButton extends FloatingActionButton implements View.OnTouchListener {
CustomClickListener customClickListener;
private final static float CLICK_DRAG_TOLERANCE = 10; // Often, there will be a slight, unintentional, drag when the user taps the FAB, so we need to account for this.
private float downRawX, downRawY;
private float dX, dY;
int viewWidth;
int viewHeight;
int parentWidth;
int parentHeight;
float newX;
float newY;
public DraggableFloatingActionButton(Context context) {
super(context);
init();
}
public DraggableFloatingActionButton(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public DraggableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setOnTouchListener(this);
}
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams) view.getLayoutParams();
int action = motionEvent.getAction();
if (action == MotionEvent.ACTION_DOWN) {
downRawX = motionEvent.getRawX();
downRawY = motionEvent.getRawY();
dX = view.getX() - downRawX;
dY = view.getY() - downRawY;
return false; // not Consumed for ripple effect
} else if (action == MotionEvent.ACTION_MOVE) {
viewWidth = view.getWidth();
viewHeight = view.getHeight();
View viewParent = (View) view.getParent();
parentWidth = viewParent.getWidth();
parentHeight = viewParent.getHeight();
newX = motionEvent.getRawX() + dX;
newX = Math.max(layoutParams.leftMargin, newX); // Don't allow the FAB past the left hand side of the parent
newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX); // Don't allow the FAB past the right hand side of the parent
newY = motionEvent.getRawY() + dY;
newY = Math.max(layoutParams.topMargin, newY); // Don't allow the FAB past the top of the parent
newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY); // Don't allow the FAB past the bottom of the parent
view.animate()
.x(newX)
.y(newY)
.setDuration(0)
.start();
return true; // Consumed
} else if (action == MotionEvent.ACTION_UP) {
float upRawX = motionEvent.getRawX();
float upRawY = motionEvent.getRawY();
float upDX = upRawX - downRawX;
float upDY = upRawY - downRawY;
if (newX > ((parentWidth - viewWidth - layoutParams.rightMargin) / 2)) {
newX = parentWidth - viewWidth - layoutParams.rightMargin;
} else {
newX = layoutParams.leftMargin;
}
view.animate()
.x(newX)
.y(newY)
.setInterpolator(new OvershootInterpolator())
.setDuration(300)
.start();
if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
if (customClickListener != null) {
customClickListener.onClick(view);
}
return false;// not Consumed for ripple effect
} else { // A drag
return false; // not Consumed for ripple effect
}
} else {
return super.onTouchEvent(motionEvent);
}
}
public void setCustomClickListener(CustomClickListener customClickListener) {
this.customClickListener = customClickListener;
}
public interface CustomClickListener {
void onClick(View view);
}
}
Try this:
public class MainActivity extends AppCompatActivity implements View.OnTouchListener {
float dX;
float dY;
int lastAction;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final View dragView = findViewById(R.id.draggable_view);
dragView.setOnTouchListener(this);
}
@Override
public boolean onTouch(View view, MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
dX = view.getX() - event.getRawX();
dY = view.getY() - event.getRawY();
lastAction = MotionEvent.ACTION_DOWN;
break;
case MotionEvent.ACTION_MOVE:
view.setY(event.getRawY() + dY);
view.setX(event.getRawX() + dX);
lastAction = MotionEvent.ACTION_MOVE;
break;
case MotionEvent.ACTION_UP:
if (lastAction == MotionEvent.ACTION_DOWN)
Toast.makeText(DraggableView.this, "Clicked!", Toast.LENGTH_SHORT).show();
break;
default:
return false;
}
return true;
}
}
And the XML:
<ImageButton
android:id="@+id/draggable_view"
android:background="@mipmap/ic_launcher"
android:layout_gravity="bottom|right"
android:layout_marginBottom="20dp"
android:layout_marginEnd="20dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
You can make any View Draggable and Clickable.
All proposed answers used OnTouch listener, which is not recommended by recent Android API because of the Accessibility implementations. Note also that startDrag() method is obsolete. Developers shoud use startDragAndDrop() instead. My implementation uses OnDragListener() as follows:
- Define two global float variables dX and dY;
Put the below snippet inside onCreatView() method, where root is root view, taken by the inflater (or any other view, which can receive Drop events);
final FloatingActionButton fab = root.findViewById(R.id.my_fab); fab.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { // Do whatever this button will do on click event } }); root.setOnDragListener(new View.OnDragListener() { @Override public boolean onDrag(View v, DragEvent event) { switch (event.getAction()) { case DragEvent.ACTION_DRAG_LOCATION: dX = event.getX(); dY = event.getY(); break; case DragEvent.ACTION_DRAG_ENDED: fab.setX(dX-fab.getWidth()/2); fab.setY(dY-fab.getHeight()/2); break; } return true; } }); fab.setOnLongClickListener(new View.OnLongClickListener() { @Override public boolean onLongClick(View v) { View.DragShadowBuilder myShadow = new View.DragShadowBuilder(fab); v.startDragAndDrop(null, myShadow, null, View.DRAG_FLAG_GLOBAL); return true; } });
Based on this answer for another SO question this is the code I have created. It seems to work nicely (with working click functionality) and isn't dependent on the FAB's parent layout or positioning...
package com.example;
import android.content.Context;
import android.support.design.widget.FloatingActionButton;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
public class MovableFloatingActionButton extends FloatingActionButton implements View.OnTouchListener {
private final static float CLICK_DRAG_TOLERANCE = 10; // Often, there will be a slight, unintentional, drag when the user taps the FAB, so we need to account for this.
private float downRawX, downRawY;
private float dX, dY;
public MovableFloatingActionButton(Context context) {
super(context);
init();
}
public MovableFloatingActionButton(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MovableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setOnTouchListener(this);
}
@Override
public boolean onTouch(View view, MotionEvent motionEvent){
ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams)view.getLayoutParams();
int action = motionEvent.getAction();
if (action == MotionEvent.ACTION_DOWN) {
downRawX = motionEvent.getRawX();
downRawY = motionEvent.getRawY();
dX = view.getX() - downRawX;
dY = view.getY() - downRawY;
return true; // Consumed
}
else if (action == MotionEvent.ACTION_MOVE) {
int viewWidth = view.getWidth();
int viewHeight = view.getHeight();
View viewParent = (View)view.getParent();
int parentWidth = viewParent.getWidth();
int parentHeight = viewParent.getHeight();
float newX = motionEvent.getRawX() + dX;
newX = Math.max(layoutParams.leftMargin, newX); // Don't allow the FAB past the left hand side of the parent
newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX); // Don't allow the FAB past the right hand side of the parent
float newY = motionEvent.getRawY() + dY;
newY = Math.max(layoutParams.topMargin, newY); // Don't allow the FAB past the top of the parent
newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY); // Don't allow the FAB past the bottom of the parent
view.animate()
.x(newX)
.y(newY)
.setDuration(0)
.start();
return true; // Consumed
}
else if (action == MotionEvent.ACTION_UP) {
float upRawX = motionEvent.getRawX();
float upRawY = motionEvent.getRawY();
float upDX = upRawX - downRawX;
float upDY = upRawY - downRawY;
if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
return performClick();
}
else { // A drag
return true; // Consumed
}
}
else {
return super.onTouchEvent(motionEvent);
}
}
}
And here is the XML...
<com.example.MovableFloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_margin="@dimen/fab_margin"
android:src="@drawable/ic_navigate_next_white_24dp"/>
Basically, you just need to replace android.support.design.widget.FloatingActionButton
with com.example.MovableFloatingActionButton
in your XML.