Best way to programmatically detect iPad/iPhone hardware

I'm answering this now (and at this late date) because many of the existing answers are quite old, and the most Up Voted actually appears to be wrong according to Apples current docs (iOS 8.1, 2015)!

To prove my point, this is the comment from Apples header file (always look at the Apple source and headers):

/*The UI_USER_INTERFACE_IDIOM() macro is provided for use when
  deploying to a version of the iOS less than 3.2. If the earliest
  version of iPhone/iOS that you will be deploying for is 3.2 or
  greater, you may use -[UIDevice userInterfaceIdiom] directly.*/

Therefore, the currently APPLE recommended way to detect iPhone vs. iPad, is as follows:

1) (DEPRECATED as of iOS 13) On versions of iOS PRIOR to 3.2, use the Apple provided macro:

// for iPhone use UIUserInterfaceIdiomPhone
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)

2) On versions of iOS 3.2 or later, use the property on [UIDevice currentDevice]:

// for iPhone use UIUserInterfaceIdiomPhone
if([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)

I like my isPad() function. Same code but keep it out of sight and in only one place.


Checking at runtime (your first way) is completely different from #if at compile time. The preprocessor directives won't give you a universal app.

The preferred way is to use Apple's Macro:

if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
     // The device is an iPad running iPhone 3.2 or later.
}
else
{
     // The device is an iPhone or iPod touch.
}

Use 3.2 as the base SDK (because the macro is not defined pre 3.2), you can target prior OS versions to get it running on the iPhone.


My solution (works on 3.2+):

#define IS_IPHONE (!IS_IPAD)
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPhone)

then,

if (IS_IPAD)
    // do something

or

if (IS_IPHONE)
    // do something else