Console.WriteLine slow
If it is just for debugging purposes you should use Debug.WriteLine
instead. This will most likely be a bit faster than using Console.WriteLine
.
Example
Debug.WriteLine("There was an error processing the data.");
You can use the OutputDebugString
API function to send a string to the debugger. It doesn't wait for anything to redraw and this is probably the fastest thing you can get without digging into the low-level stuff too much.
The text you give to this function will go into Visual Studio Output window.
[DllImport("kernel32.dll")] static extern void OutputDebugString(string lpOutputString);
Then you just call OutputDebugString("Hello world!");