Creating a BLOB from a Base64 string in JavaScript
The atob
function will decode a Base64-encoded string into a new string with a character for each byte of the binary data.
const byteCharacters = atob(b64Data);
Each character's code point (charCode) will be the value of the byte. We can create an array of byte values by applying this using the .charCodeAt
method for each character in the string.
const byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
You can convert this array of byte values into a real typed byte array by passing it to the Uint8Array
constructor.
const byteArray = new Uint8Array(byteNumbers);
This in turn can be converted to a BLOB by wrapping it in an array and passing it to the Blob
constructor.
const blob = new Blob([byteArray], {type: contentType});
The code above works. However the performance can be improved a little by processing the byteCharacters
in smaller slices, rather than all at once. In my rough testing 512 bytes seems to be a good slice size. This gives us the following function.
const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);
window.location = blobUrl;
Full Example:
const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';
const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);
const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
Optimized (but less readable) implementation:
function base64toBlob(base64Data, contentType) {
contentType = contentType || '';
var sliceSize = 1024;
var byteCharacters = atob(base64Data);
var bytesLength = byteCharacters.length;
var slicesCount = Math.ceil(bytesLength / sliceSize);
var byteArrays = new Array(slicesCount);
for (var sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
var begin = sliceIndex * sliceSize;
var end = Math.min(begin + sliceSize, bytesLength);
var bytes = new Array(end - begin);
for (var offset = begin, i = 0; offset < end; ++i, ++offset) {
bytes[i] = byteCharacters[offset].charCodeAt(0);
}
byteArrays[sliceIndex] = new Uint8Array(bytes);
}
return new Blob(byteArrays, { type: contentType });
}
Here is a more minimal method without any dependencies or libraries.
It requires the new fetch API. (Can I use it?)
var url = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="
fetch(url)
.then(res => res.blob())
.then(console.log)
With this method you can also easily get a ReadableStream, ArrayBuffer, text, and JSON.
(fyi this also works with node-fetch in Node)
As a function:
const b64toBlob = (base64, type = 'application/octet-stream') =>
fetch(`data:${type};base64,${base64}`).then(res => res.blob())
I did a simple performance test towards Jeremy's ES6 sync version.
The sync version will block UI for a while.
keeping the devtool open can slow the fetch performance
document.body.innerHTML += '<input autofocus placeholder="try writing">'
// get some dummy gradient image
var img=function(){var a=document.createElement("canvas"),b=a.getContext("2d"),c=b.createLinearGradient(0,0,1500,1500);a.width=a.height=3000;c.addColorStop(0,"red");c.addColorStop(1,"blue");b.fillStyle=c;b.fillRect(0,0,a.width,a.height);return a.toDataURL()}();
async function perf() {
const blob = await fetch(img).then(res => res.blob())
// turn it to a dataURI
const url = img
const b64Data = url.split(',')[1]
// Jeremy Banks solution
const b64toBlob = (b64Data, contentType = '', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
// bench blocking method
let i = 500
console.time('blocking b64')
while (i--) {
await b64toBlob(b64Data)
}
console.timeEnd('blocking b64')
// bench non blocking
i = 500
// so that the function is not reconstructed each time
const toBlob = res => res.blob()
console.time('fetch')
while (i--) {
await fetch(url).then(toBlob)
}
console.timeEnd('fetch')
console.log('done')
}
perf()
Following is my TypeScript code which can be converted easily into JavaScript and you can use
/**
* Convert BASE64 to BLOB
* @param base64Image Pass Base64 image data to convert into the BLOB
*/
private convertBase64ToBlob(base64Image: string) {
// Split into two parts
const parts = base64Image.split(';base64,');
// Hold the content type
const imageType = parts[0].split(':')[1];
// Decode Base64 string
const decodedData = window.atob(parts[1]);
// Create UNIT8ARRAY of size same as row data length
const uInt8Array = new Uint8Array(decodedData.length);
// Insert all character code into uInt8Array
for (let i = 0; i < decodedData.length; ++i) {
uInt8Array[i] = decodedData.charCodeAt(i);
}
// Return BLOB image after conversion
return new Blob([uInt8Array], { type: imageType });
}