3D character movement in C# code example
Example: C sharp character movement
using UnityEngine; using System.Collections; public class example : MonoBehaviour { //Variables public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 moveDirection = Vector3.zero; void Update() { CharacterController controller = GetComponent<CharacterController>(); // is the controller on the ground? if (controller.isGrounded) { //Feed moveDirection with input. moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); //Multiply it by speed. moveDirection *= speed; //Jumping if (Input.GetButton("Jump")) moveDirection.y = jumpSpeed; } //Applying gravity to the controller moveDirection.y -= gravity * Time.deltaTime; //Making the character move controller.Move(moveDirection * Time.deltaTime); } }