Finding "equivalent" color with opacity
Color blending is just a linear interpolation per channel, right? So the math is pretty simple. If you have RGBA1 over RGB2, the effective visual result RGB3 will be:
r3 = r2 + (r1-r2)*a1
g3 = g2 + (g1-g2)*a1
b3 = b2 + (b1-b2)*a1
…where the alpha channel is from 0.0 to 1.0.
Sanity check: if the alpha is 0, is RGB3 the same as RGB2? Yes. If the alpha is 1, is RGB3 the same as RGB1? Yes.
If you locked down only the background color and final color, there are a large number of RGBA colors (infinite, in floating-point space) that could satisfy the requirements. So you have to pick either the color of the bar or the opacity level you want, and find out the value of the other.
Picking the Color Based on Alpha
If you know RGB3 (the final desired color), RGB2 (the background color), and A1 (how much opacity you want), and you are just looking for RGB1, then we can re-arrange the equations thusly:
r1 = (r3 - r2 + r2*a1)/a1
g1 = (g3 - g2 + g2*a1)/a1
b1 = (b3 - b2 + b2*a1)/a1
There are some color combinations which are theoretically possible, but impossible given the standard RGBA range. For example, if the background is pure black, the desired perceived color is pure white, and the desired alpha is 1%, then you would need:
r1 = g1 = b1 = 255/0.01 = 25500
…a super-bright white 100× brighter than any available.
Picking the Alpha Based on Colors
If you know RGB3 (the final desired color), RGB2 (the background color), and RGB1 (the color you have that you want to vary the opacity of), and you are just looking for A1, then we can re-arrange the equations thusly:
a1 = (r3-r2) / (r1-r2)
a1 = (g3-g2) / (g1-g2)
a1 = (b3-b2) / (b1-b2)
If these give different values, then you can't make it match exactly, but you can average the alphas to get as close as possible. For example, there's no opacity in the world that will let you put green over red to get blue.
i made a LESS mixin using Phrogz' answer. you input:
- how the colour should look
- with a certain alpha
- on a given background (default being white)
Here's the code:
.bg_alpha_calc (@desired_colour, @desired_alpha, @background_colour: white) {
@r3: red(@desired_colour);
@g3: green(@desired_colour);
@b3: blue(@desired_colour);
@r2: red(@background_colour);
@g2: green(@background_colour);
@b2: blue(@background_colour);
// r1 = (r3 - r2 + r2 * a1) / a1
@r1: ( @r3 - @r2 + (@r2 * @desired_alpha) ) / @desired_alpha;
@g1: ( @g3 - @g2 + (@g2 * @desired_alpha) ) / @desired_alpha;
@b1: ( @b3 - @b2 + (@b2 * @desired_alpha) ) / @desired_alpha;
background-color: @desired_colour;
background-color: rgba(@r1, @g1, @b1, @desired_alpha);
}
Usage like so:
@mycolour: #abc;
@another_colour: blue;
.box_overlay {
// example:
.bg_alpha_calc (@mycolour, 0.97, @another_colour);
// or (for white bg) just:
.bg_alpha_calc (@mycolour, 0.97);
}
Obviously doesn't work for impossible combinations (as mentioned by Phrogz), that means only mild levels of transparency are supported. See how you go with it.
Thanks to Phrogz's and ephemer's great answers, here is a SASS function that automagically computes the best equivalent RGBA color.
You call it with the desired color and the existing background, and it will compute the best (meaning most transparent) equivalent RGBA color that gives the desired result within ±1/256 of each RGB component (due to rounding errors):
@function alphaize($desired-color, $background-color) {
$r1: red($background-color);
$g1: green($background-color);
$b1: blue($background-color);
$r2: red($desired-color);
$g2: green($desired-color);
$b2: blue($desired-color);
$alpha: 0;
$r: -1;
$g: -1;
$b: -1;
@while $alpha < 1 and ($r < 0 or $g < 0 or $b < 0
or $r > 255 or $g > 255 or $b > 255) {
$alpha: $alpha + 1/256;
$inv: 1 / $alpha;
$r: $r2 * $inv + $r1 * (1 - $inv);
$g: $g2 * $inv + $g1 * (1 - $inv);
$b: $b2 * $inv + $b1 * (1 - $inv);
}
@return rgba($r, $g, $b, $alpha);
}
I just tested it against a number of combinations (all the Bootswatch themes) and it works a treat, both for dark-on-light and light-on-dark results.
PS: If you need better than ±1/256 precision in the resulting color, you will need to know what kind of rounding algorithm browsers apply when blending rgba colors (I don't know if that is standardized or not) and add a suitable condition to the existing @while
, so that it keeps increasing $alpha
until it achieves the desired precision.