Flutter - Hiding FloatingActionButton
Without animation:
Using
Visibility
widget:floatingActionButton: Visibility( visible: false, // Set it to false child: FloatingActionButton(...), )
Using
Opacity
widget:floatingActionButton: Opacity( opacity: 0, // Set it to 0 child: FloatingActionButton(...), )
Using ternary operator:
floatingActionButton: shouldShow ? FloatingActionButton() : null,
Using
if
condition:floatingActionButton: Column( children: <Widget>[ if (shouldShow) FloatingActionButton(...), // Visible if condition is true ], )
With animation:
This is just one example of using animation, you can create different types of UI using this approach.
bool _showFab = true;
@override
Widget build(BuildContext context) {
const duration = Duration(milliseconds: 300);
return Scaffold(
floatingActionButton: AnimatedSlide(
duration: duration,
offset: _showFab ? Offset.zero : Offset(0, 2),
child: AnimatedOpacity(
duration: duration,
opacity: _showFab ? 1 : 0,
child: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () {},
),
),
),
body: NotificationListener<UserScrollNotification>(
onNotification: (notification) {
final ScrollDirection direction = notification.direction;
setState(() {
if (direction == ScrollDirection.reverse) {
_showFab = false;
} else if (direction == ScrollDirection.forward) {
_showFab = true;
}
});
return true;
},
child: ListView.builder(
itemCount: 100,
itemBuilder: (_, i) => ListTile(title: Text('$i')),
),
),
);
}
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
ScrollController _hideButtonController;
void _incrementCounter() {
setState(() {
_counter++;
});
}
var _isVisible;
@override
initState(){
super.initState();
_isVisible = true;
_hideButtonController = new ScrollController();
_hideButtonController.addListener((){
if(_hideButtonController.position.userScrollDirection == ScrollDirection.reverse){
if(_isVisible == true) {
/* only set when the previous state is false
* Less widget rebuilds
*/
print("**** ${_isVisible} up"); //Move IO away from setState
setState((){
_isVisible = false;
});
}
} else {
if(_hideButtonController.position.userScrollDirection == ScrollDirection.forward){
if(_isVisible == false) {
/* only set when the previous state is false
* Less widget rebuilds
*/
print("**** ${_isVisible} down"); //Move IO away from setState
setState((){
_isVisible = true;
});
}
}
}});
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new CustomScrollView(
controller: _hideButtonController,
shrinkWrap: true,
slivers: <Widget>[
new SliverPadding(
padding: const EdgeInsets.all(20.0),
sliver: new SliverList(
delegate: new SliverChildListDelegate(
<Widget>[
const Text('I\'m dedicating every day to you'),
const Text('Domestic life was never quite my style'),
const Text('When you smile, you knock me out, I fall apart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('And I thought I was so smart'),
const Text('I realize I am crazy'),
],
),
),
),
],
)
),
floatingActionButton: new Visibility(
visible: _isVisible,
child: new FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: new Icon(Icons.add),
),
),
);
}
}
I apologize if I did not use listview since I do not know how to scroll with listview. I will answer the other parts of your question.
First you need to create a scrollcontroller that will listen scrollPostion events
If scrollcontroller manages to find either scrolldirection forward or reverse. You add a state that set a state to visible.
When you draw the button, you wrap the button in a visibility class. You set the visible flag and the widget should ignore input commands.
Edit: I cant seem to add links to ScrollController, ScrollerPosition, ScrollDirection, and Opacity. I guess you can search it yourself or somebody else edit in the links
Edit2: Use CopsonRoad or use visibility widget, unless you want an unpainted widget in the layout tree
Edit3: In light of newcomers using code as is, I would update the code to encourage better practices. Use visibility instead of Opacity. Remove io from setState. tested on Flutter 1.5.4-hotfix.2