Flutter - Hiding FloatingActionButton

Without animation:

  • Using Visibility widget:

    floatingActionButton: Visibility(
      visible: false, // Set it to false
      child: FloatingActionButton(...),
    )
    
  • Using Opacity widget:

    floatingActionButton: Opacity(
      opacity: 0, // Set it to 0
      child: FloatingActionButton(...),
    )
    
  • Using ternary operator:

    floatingActionButton: shouldShow ? FloatingActionButton() : null,
    
  • Using if condition:

    floatingActionButton: Column(
      children: <Widget>[
        if (shouldShow) FloatingActionButton(...), // Visible if condition is true
      ],
    )
    

With animation:

enter image description here

This is just one example of using animation, you can create different types of UI using this approach.

bool _showFab = true;
  
@override
Widget build(BuildContext context) {
  const duration = Duration(milliseconds: 300);
  return Scaffold(
    floatingActionButton: AnimatedSlide(
      duration: duration,
      offset: _showFab ? Offset.zero : Offset(0, 2),
      child: AnimatedOpacity(
        duration: duration,
        opacity: _showFab ? 1 : 0,
        child: FloatingActionButton(
          child: Icon(Icons.add),
          onPressed: () {},
        ),
      ),
    ),
    body: NotificationListener<UserScrollNotification>(
      onNotification: (notification) {
        final ScrollDirection direction = notification.direction;
        setState(() {
          if (direction == ScrollDirection.reverse) {
            _showFab = false;
          } else if (direction == ScrollDirection.forward) {
            _showFab = true;
          }
        });
        return true;
      },
      child: ListView.builder(
        itemCount: 100,
        itemBuilder: (_, i) => ListTile(title: Text('$i')),
      ),
    ),
  );
}

import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';

void main() {
  runApp(new MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      theme: new ThemeData(

        primarySwatch: Colors.blue,
      ),
      home: new MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
 }
class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => new _MyHomePageState();
 }

 class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;
  ScrollController _hideButtonController;
  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }
  var _isVisible;
  @override
  initState(){
    super.initState();
    _isVisible = true;
    _hideButtonController = new ScrollController();
    _hideButtonController.addListener((){
      if(_hideButtonController.position.userScrollDirection == ScrollDirection.reverse){
        if(_isVisible == true) {
            /* only set when the previous state is false
             * Less widget rebuilds 
             */
            print("**** ${_isVisible} up"); //Move IO away from setState
            setState((){
              _isVisible = false;
            });
        }
      } else {
        if(_hideButtonController.position.userScrollDirection == ScrollDirection.forward){
          if(_isVisible == false) {
              /* only set when the previous state is false
               * Less widget rebuilds 
               */
               print("**** ${_isVisible} down"); //Move IO away from setState
               setState((){
                 _isVisible = true;
               });
           }
        }
    }});
  }
  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text(widget.title),
      ),
      body: new Center(
        child: new CustomScrollView(
          controller: _hideButtonController,
          shrinkWrap: true,
          slivers: <Widget>[
            new SliverPadding(
              padding: const EdgeInsets.all(20.0),
              sliver: new SliverList(
                delegate: new SliverChildListDelegate(
                  <Widget>[
                    const Text('I\'m dedicating every day to you'),
                    const Text('Domestic life was never quite my style'),
                    const Text('When you smile, you knock me out, I fall apart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('I realize I am crazy'),   
                  ],
                ),
              ),
            ),
          ],
        )
      ),
      floatingActionButton: new Visibility( 
        visible: _isVisible,
        child: new FloatingActionButton(
          onPressed: _incrementCounter,
          tooltip: 'Increment',
          child: new Icon(Icons.add),
        ),     
      ),
    );
  }
}

I apologize if I did not use listview since I do not know how to scroll with listview. I will answer the other parts of your question.

First you need to create a scrollcontroller that will listen scrollPostion events

If scrollcontroller manages to find either scrolldirection forward or reverse. You add a state that set a state to visible.

When you draw the button, you wrap the button in a visibility class. You set the visible flag and the widget should ignore input commands.

Edit: I cant seem to add links to ScrollController, ScrollerPosition, ScrollDirection, and Opacity. I guess you can search it yourself or somebody else edit in the links

Edit2: Use CopsonRoad or use visibility widget, unless you want an unpainted widget in the layout tree

Edit3: In light of newcomers using code as is, I would update the code to encourage better practices. Use visibility instead of Opacity. Remove io from setState. tested on Flutter 1.5.4-hotfix.2