Handle streaming events with AVPlayer
I have found the solution to this problem.
if (self.avPlayer.currentItem.playbackLikelyToKeepUp == NO)
{
// Show activity indicator
}
For the first question
You can refer to my answer on this topic ios avplayer trigger streaming is out of buffer
For the second
Here is how I solved this same problem:
Inside where you handle the event for buffer empty add this code:
if (object == playerItem && [keyPath isEqualToString:@"playbackBufferEmpty"])
{
if (playerItem.playbackBufferEmpty) {
[[NSNotificationCenter defaultCenter] postNotificationName:@"message" object:@"Buffering..."];
if([[UIApplication sharedApplication] applicationState] == UIApplicationStateBackground)
{
task = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^(void) {
}];
}
}
}
Now you will have to stop this background task after your buffer is ready to go again:
if (object == playerItem && [keyPath isEqualToString:@"playbackLikelyToKeepUp"])
{
if (playerItem.playbackLikelyToKeepUp)
{
[player play];
if([[UIApplication sharedApplication] applicationState] == UIApplicationStateBackground)
{
[[UIApplication sharedApplication] endBackgroundTask:task];
task = 0;
}
}
}
ps: task is declared on my .h file as UIBackgroundTaskIdentifier task;
For Swift 3
This works fine for me, maybe it can help, call self?.bufferState()
inside addPeriodicTimeObserver
private func bufferState() {
if let currentItem = self.avPlayer.currentItem {
if currentItem.status == AVPlayerItemStatus.readyToPlay {
if currentItem.isPlaybackLikelyToKeepUp {
print("Playing ")
} else if currentItem.isPlaybackBufferEmpty {
print("Buffer empty - show loader")
} else if currentItem.isPlaybackBufferFull {
print("Buffer full - hide loader")
} else {
print("Buffering ")
}
} else if currentItem.status == AVPlayerItemStatus.failed {
print("Failed ")
} else if currentItem.status == AVPlayerItemStatus.unknown {
print("Unknown ")
}
} else {
print("avPlayer.currentItem is nil")
}
}