How do I access ARP-protocol information through .NET?
I had a similar problem and wanted to get MAC addresses, given IP addresses for an Asp.Net Core project. I wanted this to work on windows and linux too. As I found no easy to use solution I decided to create a small library called ArpLookup myself (NuGet).
It is able to assign macs to ips on windows and linux. On windows it uses the IpHlpApi.SendARP
api. On linux it reads the arp table from /proc/net/arp
. If it does not find the ip, it tries pinging it (to froce the OS doing the arp request) and looks in the arp cache again afterwards. This works without taking any dependencies (managed or unmanaged) and without starting processes and parsing their stdout etc..
The windows version is not async, as the underlying API isn't. As the linux version is truly async (async file io for the arp cache + corefx async ping api) I decided to provide an async api anyways and return a finished Task
on windows.
It's quite easy to use. A real world usage example is available here.
This is an excerpt of the ARP lookup on windows to map IP -> MAC address:
internal static class ArpLookupService
{
/// <summary>
/// Call ApHlpApi.SendARP to lookup the mac address on windows-based systems.
/// </summary>
/// <exception cref="Win32Exception">If IpHlpApi.SendARP returns non-zero.</exception>
public static PhysicalAddress Lookup(IPAddress ip)
{
if (ip == null)
throw new ArgumentNullException(nameof(ip));
int destIp = BitConverter.ToInt32(ip.GetAddressBytes(), 0);
var addr = new byte[6];
var len = addr.Length;
var res = NativeMethods.SendARP(destIp, 0, addr, ref len);
if (res == 0)
return new PhysicalAddress(addr);
throw new Win32Exception(res);
}
private static class NativeMethods
{
private const string IphlpApi = "iphlpapi.dll";
[DllImport(IphlpApi, ExactSpelling = true)]
[SecurityCritical]
internal static extern int SendARP(int destinationIp, int sourceIp, byte[] macAddress, ref int physicalAddrLength);
}
}
The code achieving the same on Linux can be found here. My above-linked library adds a thin abstraction layer that provides one single cross-platform method to do arp lookups like these.
Hopefully you are trying to get the MAC Addresses from a IP Addresses and not the other way around.
Here is a link of a guy's example:
ARP Resolver
I have not tried it, let us know how it works.
If you know which devices are out there you can use the Ping Class. This will allow you to at least fill up the ARP table. You can always execute ARP -a and parse the output if you have to. Here is also a link that shows how to pinvoke to call GetIpNetTable. I have included examples below of Ping Class and how to access the ARP table using the GetIpNetTable.
This is an example for the Ping Class
using System;
using System.Net;
using System.Net.NetworkInformation;
using System.Text;
namespace Examples.System.Net.NetworkInformation.PingTest
{
public class PingExample
{
// args[0] can be an IPaddress or host name.
public static void Main (string[] args)
{
Ping pingSender = new Ping ();
PingOptions options = new PingOptions ();
// Use the default Ttl value which is 128,
// but change the fragmentation behavior.
options.DontFragment = true;
// Create a buffer of 32 bytes of data to be transmitted.
string data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
byte[] buffer = Encoding.ASCII.GetBytes (data);
int timeout = 120;
PingReply reply = pingSender.Send (args[0], timeout, buffer, options);
if (reply.Status == IPStatus.Success)
{
Console.WriteLine ("Address: {0}", reply.Address.ToString ());
Console.WriteLine ("RoundTrip time: {0}", reply.RoundtripTime);
Console.WriteLine ("Time to live: {0}", reply.Options.Ttl);
Console.WriteLine ("Don't fragment: {0}", reply.Options.DontFragment);
Console.WriteLine ("Buffer size: {0}", reply.Buffer.Length);
}
}
}
}
This is an example of the GetIpNetTable.
using System;
using System.Runtime.InteropServices;
using System.ComponentModel;
using System.Net;
namespace GetIpNetTable
{
class Program
{
// The max number of physical addresses.
const int MAXLEN_PHYSADDR = 8;
// Define the MIB_IPNETROW structure.
[StructLayout(LayoutKind.Sequential)]
struct MIB_IPNETROW
{
[MarshalAs(UnmanagedType.U4)]
public int dwIndex;
[MarshalAs(UnmanagedType.U4)]
public int dwPhysAddrLen;
[MarshalAs(UnmanagedType.U1)]
public byte mac0;
[MarshalAs(UnmanagedType.U1)]
public byte mac1;
[MarshalAs(UnmanagedType.U1)]
public byte mac2;
[MarshalAs(UnmanagedType.U1)]
public byte mac3;
[MarshalAs(UnmanagedType.U1)]
public byte mac4;
[MarshalAs(UnmanagedType.U1)]
public byte mac5;
[MarshalAs(UnmanagedType.U1)]
public byte mac6;
[MarshalAs(UnmanagedType.U1)]
public byte mac7;
[MarshalAs(UnmanagedType.U4)]
public int dwAddr;
[MarshalAs(UnmanagedType.U4)]
public int dwType;
}
// Declare the GetIpNetTable function.
[DllImport("IpHlpApi.dll")]
[return: MarshalAs(UnmanagedType.U4)]
static extern int GetIpNetTable(
IntPtr pIpNetTable,
[MarshalAs(UnmanagedType.U4)]
ref int pdwSize,
bool bOrder);
[DllImport("IpHlpApi.dll", SetLastError = true, CharSet = CharSet.Auto)]
internal static extern int FreeMibTable(IntPtr plpNetTable);
// The insufficient buffer error.
const int ERROR_INSUFFICIENT_BUFFER = 122;
static void Main(string[] args)
{
// The number of bytes needed.
int bytesNeeded = 0;
// The result from the API call.
int result = GetIpNetTable(IntPtr.Zero, ref bytesNeeded, false);
// Call the function, expecting an insufficient buffer.
if (result != ERROR_INSUFFICIENT_BUFFER)
{
// Throw an exception.
throw new Win32Exception(result);
}
// Allocate the memory, do it in a try/finally block, to ensure
// that it is released.
IntPtr buffer = IntPtr.Zero;
// Try/finally.
try
{
// Allocate the memory.
buffer = Marshal.AllocCoTaskMem(bytesNeeded);
// Make the call again. If it did not succeed, then
// raise an error.
result = GetIpNetTable(buffer, ref bytesNeeded, false);
// If the result is not 0 (no error), then throw an exception.
if (result != 0)
{
// Throw an exception.
throw new Win32Exception(result);
}
// Now we have the buffer, we have to marshal it. We can read
// the first 4 bytes to get the length of the buffer.
int entries = Marshal.ReadInt32(buffer);
// Increment the memory pointer by the size of the int.
IntPtr currentBuffer = new IntPtr(buffer.ToInt64() +
Marshal.SizeOf(typeof(int)));
// Allocate an array of entries.
MIB_IPNETROW[] table = new MIB_IPNETROW[entries];
// Cycle through the entries.
for (int index = 0; index < entries; index++)
{
// Call PtrToStructure, getting the structure information.
table[index] = (MIB_IPNETROW) Marshal.PtrToStructure(new
IntPtr(currentBuffer.ToInt64() + (index *
Marshal.SizeOf(typeof(MIB_IPNETROW)))), typeof(MIB_IPNETROW));
}
for (int index = 0; index < entries; index++)
{
MIB_IPNETROW row = table[index];
IPAddress ip=new IPAddress(BitConverter.GetBytes(row.dwAddr));
Console.Write("IP:"+ip.ToString()+"\t\tMAC:");
Console.Write( row.mac0.ToString("X2") + '-');
Console.Write( row.mac1.ToString("X2") + '-');
Console.Write( row.mac2.ToString("X2") + '-');
Console.Write( row.mac3.ToString("X2") + '-');
Console.Write( row.mac4.ToString("X2") + '-');
Console.WriteLine( row.mac5.ToString("X2"));
}
}
finally
{
// Release the memory.
FreeMibTable(buffer);
}
}
}
}
In my case, I wanted to see all ARP broadcast traffic on my network to detect devices broadcasting conflicting IP and MAC addresses on my network. I found "arp -a" polling implementations result in stale information, which makes it particularly challenging to detect IP address conflicts. For instance, two devices were responding to ARP requests, but as one response always arrived later, it would conceal the earlier response in the "arp -a" table.
I used SharpPcap to create a capture service with a capture filter for ARP traffic. Then I use Packet.Net to parse the ARP packets. Finally, I log and generate alerts about IP and MAC address conflicts as the packets come in.