How do I use std::enable_if to enable or disable constructors depending on template types?
This seems working, but I am not sure it is the optimal way
So just add new template parameters with default values to the constructor to enable SFINAE
#include <type_traits>
template< typename type_1, typename type_2 >
struct result
{
// I want to enable these two constructors only if type_1 != type_2
template<typename T1 = type_1, typename T2 = type_2>
result( type_1 f,
typename std::enable_if<!std::is_same<T1, T2>::value>::type * = nullptr )
: foo{f} {}
template<typename T1 = type_1, typename T2 = type_2>
result( type_2 b,
typename std::enable_if<!std::is_same<T1, T2>::value, int >::type * = nullptr )
: bar{b} {} /* ^^^ need this to avoid duplicated signature error with above one*/
// I want to enable this constructor only if type_1 == type_2
template<typename T1 = type_1, typename T2 = type_2>
result( type_1 f, type_2 b,
typename std::enable_if<std::is_same<T1, T2>::value>::type * = nullptr )
: foo{f}, bar{b} {}
type_1 foo;
type_2 bar;
};
int main()
{
result<int, double> r(1);
result<int, double> r2(1.0);
result<int, int> r3(1, 2);
// disbaled
//result<int, double> r4(1, 2.0);
//result<int, int> r5(1);
}
Also read: Select class constructor using enable_if
The primary template can serve as a specialization for mistmatched types. For matching types you can partially specialize:
template <typename type_1, typename type_2>
struct result
{
result( type_1 f ) : foo{f} {}
result( type_2 b ) : bar{b} {}
type_1 foo;
type_2 bar;
};
template <typename type>
struct result<type, type>
{
result( type f, type b ) : foo{f}, bar{b} {}
type foo;
type bar;
};
This is similar to @BryanChen's answer, but cleaner IMO :) You can use inheritance to improve the ambiguity resolution and move the enable_if
s to the template arguments of the constructor.
#include <iostream>
#include <string>
#include <type_traits>
using namespace std;
template <int N>
class Disambiguator;
template<>
class Disambiguator<0>{};
template <int N>
class Disambiguator : public Disambiguator<N-1>{};
using Disambiguate = Disambiguator<100>;
template< typename type_1, typename type_2 > struct result
{
template <typename T, typename U>
using IsSame = typename enable_if<is_same<T, U>::value>::type;
template <typename T, typename U>
using IsNotSame = typename enable_if<!is_same<T, U>::value>::type;
template <typename T = type_1, typename U = type_2, typename = IsNotSame<T,U>>
result( type_1 f, Disambiguator<0>) : foo{f} {cout<<"NotSameType"<<endl;}
template <typename T = type_1, typename U = type_2, typename = IsNotSame<T,U>>
result( type_2 b, Disambiguator<1>) : bar{b} {cout<<"NotSameType"<<endl;}
// I want to enable this constructor only if type_1 == type_2
template <typename T = type_1, typename U = type_2, typename = IsSame<T,U>>
result( type_1 f, type_2 b ) : foo{f}, bar{b} {cout<<"SameType"<<endl;}
// Other member functions removed.
type_1 foo;
type_2 bar;
};
int main()
{
result<float, int> c(1.0, Disambiguate{});
result<float, int> i(0, Disambiguate{});
result<int, int> j(0, 0);
result<string, int> s("abc", Disambiguate{});
result<string, int> si(0, Disambiguate{});
return 0;
}
EDIT : You can read @Xeo's overload resolution idea here. That's what I have used in the above code.