How to bring a SKSpriteNode to front?
This extension adds a bringToFront
method to SKNode. This great for times when zPosition
is inappropriate, and you want to rely on sibling ordering.
extension SKNode {
func bringToFront() {
guard let parent = parent else { return }
removeFromParent()
parent.addChild(self)
}
}
`
You can't "bring it to front" but you can change the zPosition
of it.
The higher the zPosition
of the node the later it gets rendered.
So if you have three nodes with zPositions
of -1, 0 and 1 then the -1 will appear at the back. Then the 0. Then 1 will appear at the front.
If they all use the default zPosition
of 0.0 then they are rendered in the order they appear in the children array of the parent node.
You can read it all in the docs.
https://developer.apple.com/documentation/spritekit/sknode
SWIFT 4
I usually create enums to establish zPositions so that I can simply manage the different layers:
enum ZPositions: Int {
case background
case foreground
case player
case otherNodes
}
- “case background” is the lower position, it’s equal to the default position of 0;
- “case foreground” = 1
- “case player” = 2
- “case other nodes” = 3
So, when you setup a new item, you can give it the zPosition simply this way:
button.zPosition = CGFloat(ZPosition.otherNodes.rawValue)
(button now has the highest zPosition)