How to detect when keyboard is shown and hidden

You may just need addObserver in viewDidLoad. But having addObserver in viewWillAppear and removeObserver in viewWillDisappear prevents rare crashes which happens when you are changing your view.

Swift 4.2

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear), name: UIResponder.keyboardWillHideNotification, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear), name: UIResponder.keyboardWillShowNotification, object: nil)
}

@objc func keyboardWillAppear() {
    //Do something here
}

@objc func keyboardWillDisappear() {
    //Do something here
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    NotificationCenter.default.removeObserver(self)
}

Swift 3 and 4

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear), name: Notification.Name.UIKeyboardWillHide, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear), name: Notification.Name.UIKeyboardWillShow, object: nil)
}

@objc func keyboardWillAppear() {
    //Do something here
}

@objc func keyboardWillDisappear() {
    //Do something here
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    NotificationCenter.default.removeObserver(self)
}

Older Swift

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)

    NSNotificationCenter.defaultCenter().addObserver(self, selector:"keyboardWillAppear:", name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector:"keyboardWillDisappear:", name: UIKeyboardWillHideNotification, object: nil)
}

func keyboardWillAppear(notification: NSNotification){
    // Do something here
}

func keyboardWillDisappear(notification: NSNotification){
    // Do something here
}

override func viewWillDisappear(animated: Bool) {
    super.viewWillDisappear(animated)
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

Swift 5

There answers above are correct. Although I would prefer to create a helper to wrap up the notification's observers.

The benefit:

  1. You don't have to repeat each time you handle the keyboard behaviors.
  2. You can extend other notification by implement other enum value
  3. It's useful when you have to deal with keyboard in several controllers.

Sample code:

extension KeyboardHelper {
    enum Animation {
        case keyboardWillShow
        case keyboardWillHide
    }

    typealias HandleBlock = (_ animation: Animation, _ keyboardFrame: CGRect, _ duration: TimeInterval) -> Void
}

final class KeyboardHelper {
    private let handleBlock: HandleBlock

    init(handleBlock: @escaping HandleBlock) {
        self.handleBlock = handleBlock
        setupNotification()
    }

    deinit {
        NotificationCenter.default.removeObserver(self)
    }

    private func setupNotification() {
        _ = NotificationCenter.default
            .addObserver(forName: UIResponder.keyboardWillShowNotification, object: nil, queue: .main) { [weak self] notification in
                self?.handle(animation: .keyboardWillShow, notification: notification)
            }

        _ = NotificationCenter.default
            .addObserver(forName: UIResponder.keyboardWillHideNotification, object: nil, queue: .main) { [weak self] notification in
                self?.handle(animation: .keyboardWillHide, notification: notification)
            }
    }

    private func handle(animation: Animation, notification: Notification) {
        guard let userInfo = notification.userInfo,
            let keyboardFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue,
            let duration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? Double
        else { return }

        handleBlock(animation, keyboardFrame, duration)
    }
}

How to use:

private var keyboardHelper: KeyboardHelper?
...

override func viewDidLoad() {
   ...
   keyboardHelper = KeyboardHelper { [unowned self] animation, keyboardFrame, duration in
        switch animation {
        case .keyboardWillShow:
            print("keyboard will show")
        case .keyboardWillHide:
            print("keyboard will hide")
        }
    }

}


In the ViewDidLoad method of your class set up to listen for messages about the keyboard:

// Listen for keyboard appearances and disappearances
[[NSNotificationCenter defaultCenter] addObserver:self 
                                         selector:@selector(keyboardDidShow:)
                                             name:UIKeyboardDidShowNotification
                                           object:nil];

[[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(keyboardDidHide:)
                                             name:UIKeyboardDidHideNotification
                                           object:nil];

Then in the methods you specify (in this case keyboardDidShow and keyboardDidHide) you can do something about it:

- (void)keyboardDidShow: (NSNotification *) notif{
    // Do something here
}

- (void)keyboardDidHide: (NSNotification *) notif{
    // Do something here
}

Swift 3:

NotificationCenter.default.addObserver(self, selector: #selector(viewController.keyboardWillShow(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(viewController.keyboardWillHide(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)

func keyboardWillShow(_ notification: NSNotification){
    // Do something here
}

func keyboardWillHide(_ notification: NSNotification){
    // Do something here
}