How to implement an abstract class in Go?

If you want to provide a "default" implementation (for Daemon.start()), that is not the characteristic of an interface (at least not in Go). That is a characteristic of a concrete (non-interface) type.

So Daemon in your case should be a concrete type, conveniently a struct since you want it to have fields. And the task to be done can be either a value of an interface type, or in a simple case just a function value (a simple case means it would only have one method).

With interface type

Try the complete app on the Go Playground.

type Task interface {
    doWork()
}

type Daemon struct {
    task Task
}

func (d *Daemon) start(t time.Duration) {
    ticker := time.NewTicker(t)
    // this will call task.doWork() periodically
    go func() {
        for {
            <-ticker.C
            d.task.doWork()
        }
    }()
}

type MyTask struct{}

func (m MyTask) doWork() {
    fmt.Println("Doing my work")
}

func main() {
    d := Daemon{task: MyTask{}}
    d.start(time.Millisecond*300)

    time.Sleep(time.Second * 2)
}

With a function value

In this simple case this one is shorter. Try it on the Go Playground.

type Daemon struct {
    task func()
}

func (d *Daemon) start(t time.Duration) {
    ticker := time.NewTicker(t)
    // this will call task() periodically
    go func() {
        for {
            <-ticker.C
            d.task()
        }
    }()
}

func main() {
    d := Daemon{task: func() {
        fmt.Println("Doing my work")
    }}
    d.start(time.Millisecond * 300)

    time.Sleep(time.Second * 2)
}

An easy solution is to move daemon *Daemon to the argument list (thus removing start(...) from the interface):

type Daemon interface {
    // start(time.Duration)
    doWork()
}

func start(daemon Daemon, duration time.Duration) { ... }

func main() {
    ...
    start(dA, 1 * time.Second)
    start(dB, 5 * time.Second)
    ...
}

The other answers provide an alternative to your problem, however they proposed solution without using abstract classes/struct, and I guess if you were interested in using abstract class like solution, here is very precise solution to your problem:

Go plaground

package main

import (
    "fmt"
    "time"
)

type Daemon interface {
    start(time.Duration)
    doWork()
}

type AbstractDaemon struct {
    Daemon
}

func (a *AbstractDaemon) start(duration time.Duration) {
    ticker := time.NewTicker(duration)

    // this will call daemon.doWork() periodically  
    go func() {
        for {
            <- ticker.C
            a.doWork()
        }
    }()
}



type ConcreteDaemonA struct { 
*AbstractDaemon
foo int
}

func newConcreteDaemonA() *ConcreteDaemonA {
  a:=&AbstractDaemon{}
  r:=&ConcreteDaemonA{a, 0}
  a.Daemon = r
  return r
}


type ConcreteDaemonB struct { 
*AbstractDaemon
bar int
}

func newConcreteDaemonB() *ConcreteDaemonB {
  a:=&AbstractDaemon{}
  r:=&ConcreteDaemonB{a, 0}
  a.Daemon = r
  return r
}



func (a *ConcreteDaemonA) doWork() {
    a.foo++
    fmt.Println("A: ", a.foo)
}

func (b *ConcreteDaemonB) doWork() {
    b.bar--
    fmt.Println("B: ", b.bar)
}


func main() {
    var dA  Daemon = newConcreteDaemonA()
    var dB  Daemon = newConcreteDaemonB()

    dA.start(1 * time.Second)
    dB.start(5 * time.Second)

    time.Sleep(100 * time.Second)
}

If this is still not obvious how to use abstract classes/multi-inheritance in go-lang here is the post with comprehensive details. Abstract Classes In Go

Tags:

Oop

Interface

Go