How to Read an embedded resource as array of bytes without writing it to disk?
if you are reading an embeded resource here is a simple way to do so.
string resourcePath = "pack://application:,,,/resource/location/S_2/{0}";
StreamResourceInfo resInfo = Application.GetResourceStream(new Uri(resourcePath));
if (resInfo == null)
{
throw new Exception("Resource not found: " + resourcePath);
}
var ms = new System.IO.MemoryStream();
await resInfo.Stream.CopyToAsync(ms);
byte[] bytes = ms.ToArray();
Keep in mind that Embedded resource filename = Assemblyname.fileName
string fileName = "test.pdf";
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
string fileName = a.GetName().Name + "." + "test.pdf";
using (Stream resFilestream = a.GetManifestResourceStream(fileName))
{
if (resFilestream == null) return null;
byte[] ba = new byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
var byteArray = ba;
}
Simple alternative using a MemoryStream
:
var ms = new MemoryStream();
await resFilestream.CopyToAsync(ms);
var bytes = ms.ToArray();
You are actually already reading the stream to a byte array, why not just stop there?
public static byte[] ExtractResource(String filename)
{
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
using (Stream resFilestream = a.GetManifestResourceStream(filename))
{
if (resFilestream == null) return null;
byte[] ba = new byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
return ba;
}
}
edit: See comments for a preferable reading pattern.