How to remove the "You are running an old version of the launcher" message in the Minecraft Launcher
You can use Inkscape, which is a free, open source and cross-platform vector graphics application. It will allow you to import the PDF files and select embedded vectors. You can then edit them and process as you like.
Detailed documentation is available on the Inkscape website.
Note that on Linux it like requires X11. There is also a native Windows version.
Alternatively, you may want to give Adobe Illustrator a go (paid software).
While Inkscape is an awesome way to do it, for those lacking X11, you can also extract individual pages of a PDF into SVG format using the poppler-utils at the command line. For example, to extract just page 30:
$ pdftocairo -f 30 -l 30 -svg somehugemanual.pdf myextractedpage.svg
You can then use your favorite vector editor (mine is Inkscape) to isolate the image from the text.
Alternately, if you're a hardcore command-line user, you can extract to EPS (encapsulated postscript) and use sed
to hide all the text (which happens to be between BT and ET lines for pdftocairo). Here's how:
$ pdftocairo -f 30 -l 30 -eps manual.pdf - | sed '/^BT$/,/^ET$/ d' > myimage.eps
And, if you're really insane to avoid using X11, you can even shrink the bounding box of the image from the command line using Ghostscript's eps2eps
command:
$ eps2eps myimage.eps myimage-bb.eps
I've tested this and it works great. However, personally, I find it easier to just use Inkscape.
I did the calculations and I got the same answer as you.
The force equations (from the friction force) for the block and the plate become $$ \begin{align} \frac{dv_{\mathrm{block}}}{dt} = -kg \\ \frac{dv_{\mathrm{plate}}}{dt} = \frac{kmg}{M} \end{align}$$ which together with the initial conditions $v_\mathrm{block}(0) = u$ and $v_\mathrm{plate}(0) = 0$ gives $$ \begin{align} v_{\mathrm{block}} &= u - kgt \\ v_{\mathrm{plate}} &= \frac{kmgt}{M} \end{align}$$ and setting them equal I get the same $t$ as you.
The only thing I can add is that the final velocity, which you can get by $$ v_\mathrm{final} = \frac{kmgt}{M} = \frac{mu}{M+m} $$ can also easily be found by conservation of momentum: The initial momentum is $mu$ and the final momentum is $(M+m)v_\mathrm{final}$ and setting them equal directly gives you $v_\mathrm{final}$. It's also a good sanity check that your answer actually conserves momentum!
Also, it is customary to call the friction coefficients $\mu$ but it's really up to you.