How to use pow() in Swift 3 and get an Int
Int
does not have an initializer taking Decimal
, so you cannot convert Decimal
to Int
directly with an initializer syntax like Int(...)
.
You can use pow(Decimal, Int)
like this:
let lootBase = Int(pow((Decimal(level + 1)), 3) * 2 as NSDecimalNumber)
let lootMod = Int(pow(Decimal(level), 2) * 2 as NSDecimalNumber)
let value = Int(arc4random_uniform(UInt32(lootBase))) + lootMod
Or else, you can use pow(Double, Double)
like this:
let lootBase = Int(pow((Double(level + 1)), 3) * 2)
let lootMod = Int(pow(Double(level), 2) * 2)
let value = Int(arc4random_uniform(UInt32(lootBase))) + lootMod
But, if you only calculate an integer value's power to 2 or 3, both pow(Decimal, Int)
and pow(Double, Double)
are far from efficient.
You can declared a simple functions like squared
or cubed
like this:
func squared(_ val: Int) -> Int {return val * val}
func cubed(_ val: Int) -> Int {return val * val * val}
and use them instead of pow(..., 2)
or pow(..., 3)
:
let lootBase = cubed(level + 1) * 2
let lootMod = squared(level) * 2
let value = Int(arc4random_uniform(UInt32(lootBase))) + lootMod
(Assuming level
is an Int
.)