HTML5 - How to stream large .mp4 files?
- Ensure that the
moov
(metadata) is before themdat
(audio/video data). This is also called "fast start" or "web optimized". For example, Handbrake has a "Web Optimized" checkbox, and ffmpeg and avconv have the output option-movflags faststart
. - Ensure that your web server is reporting the correct Content-Type (video/mp4).
- Ensure that your web server is configured to serve byte range requests.
- Ensure that your web server is not applying gzip or deflate compression on top of the compression in the mp4 file.
You can check the headers being sent by your web server using curl -I http://yoursite/video.mp4
or using the developer tools in your browser (Chrome, Firefox) (reload the page if it is cached). The HTTP Response Header should include Content-Type: video/mp4 and Accept-Ranges: bytes, and no Content-Encoding:.
Here is the solution I used to create a Web API Controller in C# (MVC) that will serve video files with Byte Ranges (partial requests). Partial requests allow a browser to only download as much of the video as it needs to play rather than downloading the entire video. This makes it far more efficient.
Note this only works in recent versions.
var stream = new FileStream(videoFilename, FileMode.Open, FileAccess.Read , FileShare.Read);
var mediaType = MediaTypeHeaderValue.Parse($"video/{videoFormat}");
if (Request.Headers.Range != null)
{
try
{
var partialResponse = Request.CreateResponse(HttpStatusCode.PartialContent);
partialResponse.Content = new ByteRangeStreamContent(stream, Request.Headers.Range, mediaType);
return partialResponse;
}
catch (InvalidByteRangeException invalidByteRangeException)
{
return Request.CreateErrorResponse(invalidByteRangeException);
}
}
else
{
// If it is not a range request we just send the whole thing as normal
var fullResponse = Request.CreateResponse(HttpStatusCode.OK);
fullResponse.Content = new StreamContent(stream);
fullResponse.Content.Headers.ContentType = mediaType;
return fullResponse;
}