Android emulator segmentation fault
Paste to ~/.android/avd/.avd/config.ini
hw.gpu.mode = swiftshader_indirect
I solved it this way in my case.
I finally found a solution after following CommonsWare's tip. Renaming libOpenglRender.so made the problem go away.
mv tools/lib/libOpenglRender.so tools/lib/libOpenglRender.so.xxx
On my Ubuntu 12.04 system, I solved this problem by making sure "Use Host GPU" was not turned on in the AVD configuration.