Arduino F(): what does it actually do

There are no templates involved, only function overloading. The F() macro does two things:

  • uses PSTR to ensure that the literal string is stored in Flash memory (the code space rather than the data space). However, PSTR("some string") cannot be printed because it would receive a simple char * which represents a base address of the string stored in Flash. Dereferencing that pointer would access some random characters from the same address in data. Which is why F() also...

  • casts the result of PSTR() to __FlashStringHelper*. Functions such as print and println are overloaded so that, on receiving a __FlashStringHelper* argument, they correctly dereference the characters in the Flash memory.