Array versus linked-list
- It's easier to store data of different sizes in a linked list. An array assumes every element is exactly the same size.
- As you mentioned, it's easier for a linked list to grow organically. An array's size needs to be known ahead of time, or re-created when it needs to grow.
- Shuffling a linked list is just a matter of changing what points to what. Shuffling an array is more complicated and/or takes more memory.
- As long as your iterations all happen in a "foreach" context, you don't lose any performance in iteration.
Another good reason is that linked lists lend themselves nicely to efficient multi-threaded implementations. The reason for this is that changes tend to be local - affecting only a pointer or two for insert and remove at a localized part of the data structure. So, you can have many threads working on the same linked list. Even more, it's possible to create lock-free versions using CAS-type operations and avoid heavy-weight locks altogether.
With a linked list, iterators can also traverse the list while modifications are occurring. In the optimistic case where modifications don't collide, iterators can continue without contention.
With an array, any change that modifies the size of the array is likely to require locking a large portion of the array and in fact, it's rare that this is done without a global lock across the whole array so modifications become stop the world affairs.