Checking if float is an integer

Apart from the fine answers already given, you can also use ceilf(f) == f or floorf(f) == f. Both expressions return true if f is an integer. They also returnfalse for NaNs (NaNs always compare unequal) and true for ±infinity, and don't have the problem with overflowing the integer type used to hold the truncated result, because floorf()/ceilf() return floats.


if (fmod(f, 1) == 0.0) {
  ...
}

Don't forget math.h and libm.


Keep in mind that most of the techniques here are valid presuming that round-off error due to prior calculations is not a factor. E.g. you could use roundf, like this:

float z = 1.0f;

if (roundf(z) == z) {
    printf("integer\n");
} else {
    printf("fraction\n");
}

The problem with this and other similar techniques (such as ceilf, casting to long, etc.) is that, while they work great for whole number constants, they will fail if the number is a result of a calculation that was subject to floating-point round-off error. For example:

float z = powf(powf(3.0f, 0.05f), 20.0f);

if (roundf(z) == z) {
    printf("integer\n");
} else {
    printf("fraction\n");
}

Prints "fraction", even though (31/20)20 should equal 3, because the actual calculation result ended up being 2.9999992847442626953125.

Any similar method, be it fmodf or whatever, is subject to this. In applications that perform complex or rounding-prone calculations, usually what you want to do is define some "tolerance" value for what constitutes a "whole number" (this goes for floating-point equality comparisons in general). We often call this tolerance epsilon. For example, lets say that we'll forgive the computer for up to +/- 0.00001 rounding error. Then, if we are testing z, we can choose an epsilon of 0.00001 and do:

if (fabsf(roundf(z) - z) <= 0.00001f) {
    printf("integer\n");
} else {
    printf("fraction\n");
}

You don't really want to use ceilf here because e.g. ceilf(1.0000001) is 2 not 1, and ceilf(-1.99999999) is -1 not -2.

You could use rintf in place of roundf if you prefer.

Choose a tolerance value that is appropriate for your application (and yes, sometimes zero tolerance is appropriate). For more information, check out this article on comparing floating-point numbers.