Having text inside NumericUpDown control, after the number
Here's what I used for showing at least 2 digits for a hexadecimal NumericUpDown that are prefixed by 0x.
It puts text in the control and avoids using "debounce" by using the .Net provided
field ChangingText
class HexNumericUpDown2Digits : NumericUpDown
{
protected override void UpdateEditText()
{
if (Hexadecimal)
{
ChangingText = true;
Text = $"0x{(int)Value:X2}";
}
else
{
base.UpdateEditText();
}
}
}
There's no such functionality built into the standard control. However, it's fairly easy added by creating a custom control that inherits from the NumericUpDown
class and overrides the UpdateEditText
method to format the number accordingly.
For example, you might have the following class definition:
public class NumericUpDownEx : NumericUpDown
{
public NumericUpDownEx()
{
}
protected override void UpdateEditText()
{
// Append the units to the end of the numeric value
this.Text = this.Value + " uA";
}
}
Or, for a more complete implementation, see this sample project: NumericUpDown with unit measure
Using CodeGray's answer, Fabio's comment about it failing ValidateEditText, and the NumericUpDown documentation I've come up with a simple NumericUpDownWithUnit component. You can copy/paste as is:
using System;
using System.Globalization;
using System.Text.RegularExpressions;
using System.Windows.Forms;
public class NumericUpDownWithUnit : NumericUpDown
{
#region| Fields |
private string unit = null;
private bool unitFirst = true;
#endregion
#region| Properties |
public string Unit
{
get => unit;
set
{
unit = value;
UpdateEditText();
}
}
public bool UnitFirst
{
get => unitFirst;
set
{
unitFirst = value;
UpdateEditText();
}
}
#endregion
#region| Methods |
/// <summary>
/// Method called when updating the numeric updown text.
/// </summary>
protected override void UpdateEditText()
{
// If there is a unit we handle it ourselfs, if there is not we leave it to the base class.
if (Unit != null && Unit != string.Empty)
{
if (UnitFirst)
{
Text = $"({Unit}) {Value}";
}
else
{
Text = $"{Value} ({Unit})";
}
}
else
{
base.UpdateEditText();
}
}
/// <summary>
/// Validate method called before actually updating the text.
/// This is exactly the same as the base class but it will use the new ParseEditText from this class instead.
/// </summary>
protected override void ValidateEditText()
{
// See if the edit text parses to a valid decimal considering the label unit
ParseEditText();
UpdateEditText();
}
/// <summary>
/// Converts the text displayed in the up-down control to a numeric value and evaluates it.
/// </summary>
protected new void ParseEditText()
{
try
{
// The only difference of this methods to the base one is that text is replaced directly
// with the property Text instead of using the regex.
// We now that the only characters that may be on the textbox are from the unit we provide.
// because the NumericUpDown handles invalid input from user for us.
// This is where the magic happens. This regex will match all characters from the unit
// (so your unit cannot have numbers). You can change this regex to fill your needs
var regex = new Regex($@"[^(?!{Unit} )]+");
var match = regex.Match(Text);
if (match.Success)
{
var text = match.Value;
// VSWhidbey 173332: Verify that the user is not starting the string with a "-"
// before attempting to set the Value property since a "-" is a valid character with
// which to start a string representing a negative number.
if (!string.IsNullOrEmpty(text) && !(text.Length == 1 && text == "-"))
{
if (Hexadecimal)
{
Value = Constrain(Convert.ToDecimal(Convert.ToInt32(Text, 16)));
}
else
{
Value = Constrain(Decimal.Parse(text, CultureInfo.CurrentCulture));
}
}
}
}
catch
{
// Leave value as it is
}
finally
{
UserEdit = false;
}
}
/// </summary>
/// Returns the provided value constrained to be within the min and max.
/// This is exactly the same as the one in base class (which is private so we can't directly use it).
/// </summary>
private decimal Constrain(decimal value)
{
if (value < Minimum)
{
value = Minimum;
}
if (value > Maximum)
{
value = Maximum;
}
return value;
}
#endregion
}