How do you draw a line programmatically from a view controller?
Create a UIView and add it as a subview of your view controller's view. You can modify this subview's height or width to be very small so that it looks like a line. If you need to draw a diagonal line you can modify the subviews transform property.
e.g. draw black horizontal line. This is called from within your view controller's implementation
UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.view.frame.size.width, 1)];
lineView.backgroundColor = [UIColor blackColor];
[self.view addSubview:lineView];
There are two common techniques.
Using
CAShapeLayer
:Create a
UIBezierPath
(replace the coordinates with whatever you want):UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(10.0, 10.0)]; [path addLineToPoint:CGPointMake(100.0, 100.0)];
Create a
CAShapeLayer
that uses thatUIBezierPath
:CAShapeLayer *shapeLayer = [CAShapeLayer layer]; shapeLayer.path = [path CGPath]; shapeLayer.strokeColor = [[UIColor blueColor] CGColor]; shapeLayer.lineWidth = 3.0; shapeLayer.fillColor = [[UIColor clearColor] CGColor];
Add that
CAShapeLayer
to your view's layer:[self.view.layer addSublayer:shapeLayer];
In previous versions of Xcode, you had to manually add QuartzCore.framework to your project's "Link Binary with Libraries" and import the
<QuartzCore/QuartzCore.h>
header in your .m file, but that's not necessary anymore (if you have the "Enable Modules" and "Link Frameworks Automatically" build settings turned on).The other approach is to subclass
UIView
and then use CoreGraphics calls in thedrawRect
method:Create a
UIView
subclass and define adrawRect
that draws your line.You can do this with Core Graphics:
- (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetStrokeColorWithColor(context, [[UIColor blueColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextMoveToPoint(context, 10.0, 10.0); CGContextAddLineToPoint(context, 100.0, 100.0); CGContextDrawPath(context, kCGPathStroke); }
Or using
UIKit
:- (void)drawRect:(CGRect)rect { UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(10.0, 10.0)]; [path addLineToPoint:CGPointMake(100.0, 100.0)]; path.lineWidth = 3; [[UIColor blueColor] setStroke]; [path stroke]; }
Then you can either use this view class as the base class for your NIB/storyboard or view, or you can have your view controller programmatically add it as a subview:
PathView *pathView = [[PathView alloc] initWithFrame:self.view.bounds]; pathView.backgroundColor = [UIColor clearColor]; [self.view addSubview: pathView];
The Swift renditions of the two above approaches are as follows:
CAShapeLayer
:// create path let path = UIBezierPath() path.move(to: CGPoint(x: 10, y: 10)) path.addLine(to: CGPoint(x: 100, y: 100)) // Create a `CAShapeLayer` that uses that `UIBezierPath`: let shapeLayer = CAShapeLayer() shapeLayer.path = path.cgPath shapeLayer.strokeColor = UIColor.blue.cgColor shapeLayer.fillColor = UIColor.clear.cgColor shapeLayer.lineWidth = 3 // Add that `CAShapeLayer` to your view's layer: view.layer.addSublayer(shapeLayer)
UIView
subclass:class PathView: UIView { var path: UIBezierPath? { didSet { setNeedsDisplay() } } var pathColor: UIColor = .blue { didSet { setNeedsDisplay() } } override func draw(_ rect: CGRect) { // stroke the path pathColor.setStroke() path?.stroke() } }
And add it to your view hierarchy:
let pathView = PathView() pathView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(pathView) NSLayoutConstraint.activate([ pathView.leadingAnchor.constraint(equalTo: view.leadingAnchor), pathView.trailingAnchor.constraint(equalTo: view.trailingAnchor), pathView.topAnchor.constraint(equalTo: view.topAnchor), pathView.bottomAnchor.constraint(equalTo: view.bottomAnchor) ]) pathView.backgroundColor = .clear let path = UIBezierPath() path.move(to: CGPoint(x: 10, y: 10)) path.addLine(to: CGPoint(x: 100, y: 100)) path.lineWidth = 3 pathView.path = path
Above, I'm adding
PathView
programmatically, but you can add it via IB, too, and just set itspath
programmatically.