How to exclude getter only properties from type in typescript

Hey my question might have an answer to yours.

How do you get the type of the object that is cloned from a Class Instance?

Basically you can exclude all the getters (and functions) by doing this

class Car {
    engine: number = 1;
    get hp() {
        return this.engine / 2;
    }
    get kw() {
        return this.engine * 2;
    }
}

var snapShot = {...new Car()};
type CarNoGetters = typeof snapShot; 

then your function would work like this:

function applySnapshot(
    car: Car,
    snapshoot: CarNoGetters
) {

    for (const key of Object.keys(snapshoot) as Array<keyof typeof snapshoot>) {
        car[key] = snapshoot[key];
    }
}

My question Asks how to get the type CarNoGetters without using Javascript, ie. var snapShot = {...new Car()};

but if you don't care you can use that.

(note I use TS ^3.75)

ts playground


While readonly does not directly affect whether types are assignable, it does affect whether they are identical. To test whether two types are identical, we can abuse either (1) the assignability rule for conditional types, which requires that the types after extends be identical, or (2) the inference process for intersection types, which throws out identical types from both sides. Then we just use mapped types as in Titian Cernicova-Dragomir's answer to look at each property of Car in turn and see whether it is identical to a mutable version of itself.

// https://github.com/Microsoft/TypeScript/issues/27024#issuecomment-421529650
type IfEquals<X, Y, A, B> =
    (<T>() => T extends X ? 1 : 2) extends
    (<T>() => T extends Y ? 1 : 2) ? A : B;

// Alternatively:
/*
type IfEquals<X, Y, A, B> =
    [2] & [0, 1, X] extends [2] & [0, 1, Y] & [0, infer W, unknown]
    ? W extends 1 ? B : A
    : B;
*/

type WritableKeysOf<T> = {
    [P in keyof T]: IfEquals<{ [Q in P]: T[P] }, { -readonly [Q in P]: T[P] }, P, never>
}[keyof T];
type WritablePart<T> = Pick<T, WritableKeysOf<T>>;

class Car {
    engine: number;
    get hp() {
        return this.engine / 2;
    }
    get kw() {
        return this.engine * 2;
    }
}

function applySnapshot(
    car: Car,
    snapshoot: Partial<WritablePart<Car>>
) {
    let key: keyof typeof snapshoot;
    for (key in snapshoot) {
        if (!snapshoot.hasOwnProperty(key)) continue;
        car[key] = snapshoot[key];
    }
}

Edit See @matt-mccutchen for an intresting workaround to this issue.

Original answer

readonly is a rather weak modifier in that is does not impact assignability. So for example you can assign an object with readonly properties to one with those same mutable properties and the compiler will not complain:

let roCar: Partial<Car> = { hp: 10 } // we can assign a  mutable object to a referecne with a readonly property
roCar.hp = 10; // error hp is readonly

//But we can also assign an object with a readonly property to a fully mutable version of it 
let allMutableCar: { -readonly [P in keyof Car]: Car[P] } = new Car();
allMutableCar.hp = 10; // No compile time error

This is a known issue, documented here.

Because of this assignability rule there is no way to distinguish in conditional types the difference between a readonly field and a mutable one.

One workaround is to add something extra to the type of readonly fields. This will not impact how you can use the field but it will give us a hook to remove the key.

type readonly = { readonly?: undefined };
class Car {
    engine!: number;
    get hp() : number & readonly {
        return this.engine / 2;
    }
    get kw() : number & readonly {
        return this.engine * 2;
    }
}

type NoReadonlyKeys<T> = { [P in keyof T]: 'readonly' extends keyof T[P] ? never : P }[keyof T]

type PartialNoReadonly<T> = Partial<Pick<T, NoReadonlyKeys<T>>>  
type Mutable<T> = { -readonly [P in keyof T]: T[P] }
function applySnapshot(
    car: Car,
    snapshoot: PartialNoReadonly<Car>
) {
    const mutableCar: Mutable<Car> = car; // erase readonly so we can mutate
    for (const key in snapshoot) {
        let typedKey = key as keyof typeof snapshoot
        if (!snapshoot.hasOwnProperty(key)) continue;
        mutableCar[typedKey] = snapshoot[typedKey] as any;
    }
}

applySnapshot(new Car(), {
    engine: 0
})
applySnapshot(new Car(), {
    hp: 0 /// error
})