Javascript prototype operator performance: saves memory, but is it faster?

Edit in 2021:

This question was asked in 2010 when class was not available in JS. Nowadays, class has been so optimized that there is no excuse not to use it. If you need to use new, use class. But back in 2010 you had two options when binding methods to their object constructors -- one was to bind functions inside the function constructor using this and the other was to bind them outside the constructor using prototype. @MarcoDemaio's question has very concise examples. When class was added to JS, early implementations were close in performance, but usually slower. That's not remotely true anymore. Just use class. I can think of no reason to use prototype today.


It was an interesting question, so I ran some very simple tests (I should have restarted my browsers to clear out the memory, but I didn't; take this for what it's worth). It looks like at least on Safari and Firefox, prototype runs significantly faster [edit: not 20x as stated earlier]. I'm sure a real-world test with fully-featured objects would be a better comparison. The code I ran was this (I ran the tests several times, separately):

var X,Y, x,y, i, intNow;

X = function() {};
X.prototype.message = function(s) { var mymessage = s + "";}
X.prototype.addition = function(i,j) { return (i *2 + j * 2) / 2; }

Y = function() {
  this.message = function(s) { var mymessage = s + "";}
  this.addition = function(i,j) { return (i *2 + j * 2) / 2; }
};


intNow = (new Date()).getTime();
for (i = 0; i < 10000000; i++) {
  y = new Y();
  y.message('hi');
  y.addition(i,2)
}
console.log((new Date()).getTime() - intNow); //FF=5206ms; Safari=1554

intNow = (new Date()).getTime();
for (i = 0; i < 10000000; i++) {
  x = new X();
  x.message('hi');
  x.addition(i,2)
}
console.log((new Date()).getTime() - intNow);//FF=3894ms;Safari=606

It's a real shame, because I really hate using prototype. I like my object code to be self-encapsulated, and not allowed to drift. I guess when speed matters, though, I don't have a choice. Darn.

[Edit] Many thanks to @Kevin who pointed out my previous code was wrong, giving a huge boost to the reported speed of the prototype method. After fixing, prototype is still around significantly faster, but the difference is not as enormous.


I would guess that it depends on the type of object you want to create. I ran a similar test as Andrew, but with a static object, and the static object won hands down. Here's the test:

var X, Y, Z, x, y, z;

X = function() {};
X.prototype.message = function(s) {
  var mymessage = s + "";
}
X.prototype.addition = function(i, j) {
  return (i * 2 + j * 2) / 2;
}

Y = function() {
  this.message = function(s) {
    var mymessage = s + "";
  }
  this.addition = function(i, j) {
    return (i * 2 + j * 2) / 2;
  }
};

Z = {
  message: function(s) {
    var mymessage = s + "";
  },
  addition: function(i, j) {
    return (i * 2 + j * 2) / 2;
  }
}

function TestPerformance() {
  var closureStartDateTime = new Date();
  for (var i = 0; i < 100000; i++) {
    y = new Y();
    y.message('hi');
    y.addition(i, 2);
  }
  var closureEndDateTime = new Date();

  var prototypeStartDateTime = new Date();
  for (var i = 0; i < 100000; i++) {
    x = new X();
    x.message('hi');
    x.addition(i, 2);
  }
  var prototypeEndDateTime = new Date();

  var staticObjectStartDateTime = new Date();
  for (var i = 0; i < 100000; i++) {
    z = Z; // obviously you don't really need this
    z.message('hi');
    z.addition(i, 2);
  }
  var staticObjectEndDateTime = new Date();
  var closureTime = closureEndDateTime.getTime() - closureStartDateTime.getTime();
  var prototypeTime = prototypeEndDateTime.getTime() - prototypeStartDateTime.getTime();
  var staticTime = staticObjectEndDateTime.getTime() - staticObjectStartDateTime.getTime();
  console.log("Closure time: " + closureTime + ", prototype time: " + prototypeTime + ", static object time: " + staticTime);
}

TestPerformance();

This test is a modification of code I found at:

Link

Results:

IE6: closure time: 1062, prototype time: 766, static object time: 406

IE8: closure time: 781, prototype time: 406, static object time: 188

FF: closure time: 233, prototype time: 141, static object time: 94

Safari: closure time: 152, prototype time: 12, static object time: 6

Chrome: closure time: 13, prototype time: 8, static object time: 3

The lesson learned is that if you DON'T have a need to instantiate many different objects from the same class, then creating it as a static object wins hands down. So think carefully about what kind of class you really need.