Making screen capture in xamarin.forms
Check out this blog post by Daniel Hindrikes.
I'm going to assume that you use a PCL for your shared code.
You will need to create an interface in your PCL. He calls it IScreenshotManager
. The declaration looks like this:
public interface IScreenshotManager
{
Task<byte[]> CaptureAsync();
}
Now all platforms will have their own implementation for it. For iOS;
public class ScreenshotManager : IScreenshotManager
{
public async System.Threading.Tasks.Task<byte[]> CaptureAsync()
{
var view = UIApplication.SharedApplication.KeyWindow.RootViewController.View;
UIGraphics.BeginImageContext(view.Frame.Size);
view.DrawViewHierarchy(view.Frame, true);
var image = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
using(var imageData = image.AsPNG())
{
var bytes = new byte[imageData.Length];
System.Runtime.InteropServices.Marshal.Copy(imageData.Bytes, bytes, 0, Convert.ToInt32(imageData.Length));
return bytes;
}
}
}
For Android:
public class ScreenshotManager : IScreenshotManager
{
public static Activity Activity { get; set; }
public async System.Threading.Tasks.Task<byte[]> CaptureAsync()
{
if(Activity == null)
{
throw new Exception("You have to set ScreenshotManager.Activity in your Android project");
}
var view = Activity.Window.DecorView;
view.DrawingCacheEnabled = true;
Bitmap bitmap = view.GetDrawingCache(true);
byte[] bitmapData;
using (var stream = new MemoryStream())
{
bitmap.Compress(Bitmap.CompressFormat.Png, 0, stream);
bitmapData = stream.ToArray();
}
return bitmapData;
}
}
And for Windows Phone:
public class ScreenshotManager : IScreenshotManager
{
public async Task<byte[]> CaptureAsync()
{
var rootFrame = Application.Current.RootVisual as PhoneApplicationFrame;
var screenImage = new WriteableBitmap((int)rootFrame.ActualWidth, (int)rootFrame.ActualHeight);
screenImage.Render(rootFrame, new MatrixTransform());
screenImage.Invalidate();
using (var stream = new MemoryStream())
{
screenImage.SaveJpeg(stream, screenImage.PixelWidth, screenImage.PixelHeight, 0, 100);
var bytes = stream.ToArray();
return bytes;
}
}
}
Don't forget to register your platform specific implementations with the attribute which registers it with the Dependency Service, like this:
[assembly: Xamarin.Forms.Dependency (typeof (ScreenshotManager))]
It goes above the namespace declaration.
Now from your shared code you would be able to get the byte[]
of a screenshot with a call like this:
var screenshotBytes = DependencyService.Get<IScreenshotManager>().CaptureAsync();
You probably want to check if DependencyService.Get<IScreenshotManager>()
isn't null
before using it.
After that you can turn your byte[]
into an image and do whatever you like with it!
Implementation for UWP
public async Task<byte[]> CaptureAsync()
{
//create and capture Window
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(Window.Current.Content);
var pixelpuffer = await renderTargetBitmap.GetPixelsAsync();
var logicalDpi = DisplayInformation.GetForCurrentView().LogicalDpi;
IRandomAccessStream stream = new InMemoryRandomAccessStream();
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);
encoder.BitmapTransform.InterpolationMode = BitmapInterpolationMode.Fant;
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, (uint)renderTargetBitmap.PixelWidth, (uint)renderTargetBitmap.PixelHeight, logicalDpi, logicalDpi, pixelpuffer.ToArray());
await encoder.FlushAsync();
byte[] resultingBuffer = new byte[stream.Size];
await stream.ReadAsync(resultingBuffer.AsBuffer(), (uint)resultingBuffer.Length, InputStreamOptions.None);
return resultingBuffer;
}