Is there a TextWriter interface to the System.Diagnostics.Debug class?

Here's a quick go at a TextWriter wrapper for System.Diagnostics.Debug:

class TextWriterDebug : System.IO.TextWriter
{
    public override System.Text.Encoding Encoding
    {
        get { return System.Text.Encoding.Default; }
    }

    //public override System.IFormatProvider FormatProvider
    //{ get; }
    //public override string NewLine
    //{ get; set; }

    public override void Close()
    {
        System.Diagnostics.Debug.Close();
        base.Close();
    }

    protected override void Dispose(bool disposing)
    {
        base.Dispose(disposing);
    }

    public override void Flush()
    {
        System.Diagnostics.Debug.Flush();
        base.Flush();
    }

    public override void Write(bool value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(char value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(char[] buffer)
    {
        System.Diagnostics.Debug.Write(buffer);
    }

    public override void Write(decimal value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(double value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(float value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(int value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(long value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(object value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(string value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(uint value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(ulong value)
    {
        System.Diagnostics.Debug.Write(value);
    }

    public override void Write(string format, object arg0)
    {
        System.Diagnostics.Debug.Write(string.Format(format, arg0));
    }

    public override void Write(string format, params object[] arg)
    {
        System.Diagnostics.Debug.Write(string.Format(format, arg));
    }

    public override void Write(char[] buffer, int index, int count)
    {
        string x = new string(buffer, index, count);
        System.Diagnostics.Debug.Write(x);
    }

    public override void Write(string format, object arg0, object arg1)
    {
        System.Diagnostics.Debug.Write(string.Format(format, arg0, arg1));
    }

    public override void Write(string format, object arg0, object arg1, object arg2)
    {
        System.Diagnostics.Debug.Write(string.Format(format, arg0, arg1, arg2));
    }

    public override void WriteLine()
    {
        System.Diagnostics.Debug.WriteLine(string.Empty);
    }

    public override void WriteLine(bool value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(char value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(char[] buffer)
    {
        System.Diagnostics.Debug.WriteLine(buffer);
    }

    public override void WriteLine(decimal value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(double value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(float value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(int value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(long value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(object value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(string value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(uint value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(ulong value)
    {
        System.Diagnostics.Debug.WriteLine(value);
    }

    public override void WriteLine(string format, object arg0)
    {
        System.Diagnostics.Debug.WriteLine(string.Format(format, arg0));
    }

    public override void WriteLine(string format, params object[] arg)
    {
        System.Diagnostics.Debug.WriteLine(string.Format(format, arg));
    }

    public override void WriteLine(char[] buffer, int index, int count)
    {
        string x = new string(buffer, index, count);
        System.Diagnostics.Debug.WriteLine(x);

    }

    public override void WriteLine(string format, object arg0, object arg1)
    {
        System.Diagnostics.Debug.WriteLine(string.Format(format, arg0, arg1));
    }

    public override void WriteLine(string format, object arg0, object arg1, object arg2)
    {
        System.Diagnostics.Debug.WriteLine(string.Format(format, arg0, arg1, arg2));
    }

} // Ends class TextWriterDebug 

The function Debug.Print lets you use formatting and arguments.

If you'd prefer to use a TextWriter interface, use the following wrapper class:

public class DebugTextWriter : StreamWriter
{
    public DebugTextWriter()
        : base(new DebugOutStream(), Encoding.Unicode, 1024)
    {
        this.AutoFlush = true;
    }

    sealed class DebugOutStream : Stream
    {
        public override void Write(byte[] buffer, int offset, int count)
        {
            Debug.Write(Encoding.Unicode.GetString(buffer, offset, count));
        }

        public override bool CanRead => false;
        public override bool CanSeek => false;
        public override bool CanWrite => true;
        public override void Flush() => Debug.Flush();

        public override long Length => throw bad_op;
        public override int Read(byte[] buffer, int offset, int count) => throw bad_op;
        public override long Seek(long offset, SeekOrigin origin) => throw bad_op;
        public override void SetLength(long value) => throw bad_op;
        public override long Position
        {
            get => throw bad_op;
            set => throw bad_op;
        }

        static InvalidOperationException bad_op => new InvalidOperationException();
    };
}

Do you particularly need a whole TextWriter? While this is somewhat "quick and dirty" I suspect a static class with just a few methods would do perfectly well:

public static class DebugEx
{
    [Conditional("DEBUG")]
    public static void WriteLine(string format, params object[] args)
    {
        Debug.WriteLine(string.Format(format, args));
    }
}

or something similar.

Mind you, I'd personally look at something like log4net to give more control over the output.

Tags:

C#

.Net