Is there a way to know if an Emoji is supported in iOS?

Clarification: an Emoji is merely a character in the Unicode Character space, so the present solution works for all characters, not just Emoji.

Synopsis

To know if a Unicode character (including an Emoji) is available on a given device or OS, run the unicodeAvailable() method below.

It works by comparing a given character image against a known undefined Unicode character U+1FFF.

unicodeAvailable(), a Character extension

private static let refUnicodeSize: CGFloat = 8
private static let refUnicodePng =
    Character("\u{1fff}").png(ofSize: Character.refUnicodeSize)

func unicodeAvailable() -> Bool {
    if let refUnicodePng = Character.refUnicodePng,
        let myPng = self.png(ofSize: Character.refUnicodeSize) {
        return refUnicodePng != myPng
    }
    return false
}

Discussion

  1. All characters will be rendered as a png at the same size (8) as defined once in

    static let refUnicodeSize: CGFloat = 8

  2. The undefined character U+1FFF image is calculated once in

    static let refUnicodePng = Character("\u{1fff}").png(ofSize: Character.refUnicodeSize)

  3. A helper method optionally creates a png from a Character

    func png(ofSize fontSize: CGFloat) -> Data?

1. Example: Test against 3 emoji

let codes:[Character] = ["\u{2764}","\u{1f600}","\u{1F544}"] // ❤️, 😀, undefined
for unicode in codes {
    print("\(unicode) : \(unicode.unicodeAvailable())")
}

3 characters

2. Example: Test a range of Unicode characters

func unicodeRange(from: Int, to: Int) {
    for unicodeNumeric in from...to {
        if let scalar = UnicodeScalar(unicodeNumeric) {
            let unicode = Character(scalar)
            let avail = unicode.unicodeAvailable()
            let hex = String(format: "0x%x", unicodeNumeric)
            print("\(unicode) \(hex) is \(avail ? "" : "not ")available")
        }
    }
}

a few hundred characters


Helper function: Character to png

func png(ofSize fontSize: CGFloat) -> Data? {
    let attributes = [NSAttributedStringKey.font:
                          UIFont.systemFont(ofSize: fontSize)]
    let charStr = "\(self)" as NSString
    let size = charStr.size(withAttributes: attributes)

    UIGraphicsBeginImageContext(size)
    charStr.draw(at: CGPoint(x: 0,y :0), withAttributes: attributes)

    var png:Data? = nil
    if let charImage = UIGraphicsGetImageFromCurrentImageContext() {
        png = UIImagePNGRepresentation(charImage)
    }

    UIGraphicsEndImageContext()
    return png
}

► Find this solution on GitHub and a detailed article on Swift Recipes.

Tags:

Ios

Emoji