JavaScript module pattern with example
I would really recommend anyone entering this subject to read Addy Osmani's free book:
"Learning JavaScript Design Patterns".
http://addyosmani.com/resources/essentialjsdesignpatterns/book/
This book helped me out immensely when I was starting into writing more maintainable JavaScript and I still use it as a reference. Have a look at his different module pattern implementations, he explains them really well.
In order to approach to Modular design pattern, you need to understand these concept first:
Immediately-Invoked Function Expression (IIFE):
(function() {
// Your code goes here
}());
There are two ways you can use the functions. 1. Function declaration 2. Function expression.
Here are using function expression.
What is namespace? Now if we add the namespace to the above piece of code then
var anoyn = (function() {
}());
What is closure in JS?
It means if we declare any function with any variable scope/inside another function (in JS we can declare a function inside another function!) then it will count that function scope always. This means that any variable in outer function will be read always. It will not read the global variable (if any) with the same name. This is also one of the objective of using modular design pattern avoiding naming conflict.
var scope = "I am global";
function whatismyscope() {
var scope = "I am just a local";
function func() {return scope;}
return func;
}
whatismyscope()()
Now we will apply these three concepts I mentioned above to define our first modular design pattern:
var modularpattern = (function() {
// your module code goes here
var sum = 0 ;
return {
add:function() {
sum = sum + 1;
return sum;
},
reset:function() {
return sum = 0;
}
}
}());
alert(modularpattern.add()); // alerts: 1
alert(modularpattern.add()); // alerts: 2
alert(modularpattern.reset()); // alerts: 0
jsfiddle for the code above.
The objective is to hide the variable accessibility from the outside world.
Hope this helps. Good Luck.
I thought i'd expand on the above answer by talking about how you'd fit modules together into an application. I'd read about this in the doug crockford book but being new to javascript it was all still a bit mysterious.
I come from a c# background so have added some terminology I find useful from there.
Html
You'll have some kindof top level html file. It helps to think of this as your project file. Every javascript file you add to the project wants to go into this, unfortunately you dont get tool support for this (I'm using IDEA).
You need add files to the project with script tags like this:
<script type="text/javascript" src="app/native/MasterFile.js" /></script>
<script type="text/javascript" src="app/native/SomeComponent.js" /></script>
It appears collapsing the tags causes things to fail - whilst it looks like xml it's really something with crazier rules!
Namespace file
MasterFile.js
myAppNamespace = {};
that's it. This is just for adding a single global variable for the rest of our code to live in. You could also declare nested namespaces here (or in their own files).
Module(s)
SomeComponent.js
myAppNamespace.messageCounter= (function(){
var privateState = 0;
var incrementCount = function () {
privateState += 1;
};
return function (message) {
incrementCount();
//TODO something with the message!
}
})();
What we're doing here is assigning a message counter function to a variable in our application. It's a function which returns a function which we immediately execute.
Concepts
I think it helps to think of the top line in SomeComponent as being the namespace where you are declaring something. The only caveat to this is all your namespaces need to appear in some other file first - they are just objects rooted by our application variable.
I've only taken minor steps with this at the moment (i'm refactoring some normal javascript out of an extjs app so I can test it) but it seems quite nice as you can define little functional units whilst avoiding the quagmire of 'this'.
You can also use this style to define constructors by returning a function which returns an object with a collection of functions and not calling it immediately.