Kernel development and C++
There are plenty of examples of well-used operating systems (or parts of them) implemented in C++ - IOKit - the device driver subsystem of MacOSX and IOS is implemented in EC++. Then there's the eCOS RTOS - where the kernel is implemented in C++, even making use of templates.
Operating systems are traditionally awash with examples of OO concepts implemented the hard way in C. In the linux device model kobject
is effectively the base-class for driver and device objects, complete with DIY v-tables and some funky arrangements implemented in macros for up and down-casting.
The Windows NT kernel has an even more deeply rooted inheritance hierarchy of kernel objects. And for all of the neigh-sayers complaining about the suitability of exception handling in kernel code, exactly such a mechanism is provided.
Traditionally, the arguments against using C++ in kernel code have been:
- Portability: availability of C++ compilers for all intended target platforms. This is not really an issue any more
- Cost of C++ language mechanisms such as RTTI and exceptions. Clearly if they were to be used, the standard implementation isn't suitable and a kernel-specific variant needs using. This is generally the driver behind the use of EC++
- Robustness of C++ APIs, and particularly the Fragile base-class problem
Undoubtedly, the use of exceptions and RAII paradigm would vastly improve kernel code quality - you only have to look at source code for BSD or linux to see the alternative - enormous amounts of error handling code implemented with goto
s.
To address Torvalds' concerns and others mentioned elsewhere here: In hard-RT systems written in C++, STL/RTTI/exceptions are not used and that same principal can be applied to the much more lenient Linux kernel. Other concerns about "OOP memory model" or "polymorphism overhead" basically show programmers that never really checked what happens at the assembly level or the memory structure. C++ is as efficient, and due to optimized compilers many times more efficient than a C programmer writing lookup tables badly since he doesn't have virtual functions at hand.
In the hands of an average programmer C++ doesn't add any additional assembly code vs a C written piece of code. Having read the asm translation of most C++ constructs and mechanisms, I'd say that the compiler even has more room to optimize vs C and can create even leaner code at times. So as far as performance it's pretty easy to use C++ as efficiently as C, while still utilizing the power of OOP in C++.
So the answer is that it's not related to facts, and basically revolves around prejudice and not really knowing what code CPP creates. I personally enjoy C almost as much as C++ and I don't mind it, but there is no rational against layering an object oriented design above Linux, or in the Kernel itself, it would've done Linux a lot of good.
This is covered explicitly in the OSDev Wiki.
Basically, you either have to implement runtime support for certain things (like RTTI, exceptions), or refrain from using them (leaving only a subset of C++ to be used).
Other than that, C++ is the more complex language, so you need to have a bit more competent developers that won't screw it up. Linus Torvalds hating C++ being purely coincidental, of course.