Mirroring console output to a file
This is a simple class which subclasses TextWriter to allow redirection of the input to both a file and the console.
Use it like this
using (var cc = new ConsoleCopy("mylogfile.txt"))
{
Console.WriteLine("testing 1-2-3");
Console.WriteLine("testing 4-5-6");
Console.ReadKey();
}
Here is the class:
class ConsoleCopy : IDisposable
{
FileStream fileStream;
StreamWriter fileWriter;
TextWriter doubleWriter;
TextWriter oldOut;
class DoubleWriter : TextWriter
{
TextWriter one;
TextWriter two;
public DoubleWriter(TextWriter one, TextWriter two)
{
this.one = one;
this.two = two;
}
public override Encoding Encoding
{
get { return one.Encoding; }
}
public override void Flush()
{
one.Flush();
two.Flush();
}
public override void Write(char value)
{
one.Write(value);
two.Write(value);
}
}
public ConsoleCopy(string path)
{
oldOut = Console.Out;
try
{
fileStream = File.Create(path);
fileWriter = new StreamWriter(fileStream);
fileWriter.AutoFlush = true;
doubleWriter = new DoubleWriter(fileWriter, oldOut);
}
catch (Exception e)
{
Console.WriteLine("Cannot open file for writing");
Console.WriteLine(e.Message);
return;
}
Console.SetOut(doubleWriter);
}
public void Dispose()
{
Console.SetOut(oldOut);
if (fileWriter != null)
{
fileWriter.Flush();
fileWriter.Close();
fileWriter = null;
}
if (fileStream != null)
{
fileStream.Close();
fileStream = null;
}
}
}
This may be some kind of more work, but I would go the other way round.
Instantiate a TraceListener
for the console and one for the log file; thereafter use Trace.Write
statements in your code instead of Console.Write
. It becomes easier afterwards to remove the log, or the console output, or to attach another logging mechanism.
static void Main(string[] args)
{
Trace.Listeners.Clear();
TextWriterTraceListener twtl = new TextWriterTraceListener(Path.Combine(Path.GetTempPath(), AppDomain.CurrentDomain.FriendlyName));
twtl.Name = "TextLogger";
twtl.TraceOutputOptions = TraceOptions.ThreadId | TraceOptions.DateTime;
ConsoleTraceListener ctl = new ConsoleTraceListener(false);
ctl.TraceOutputOptions = TraceOptions.DateTime;
Trace.Listeners.Add(twtl);
Trace.Listeners.Add(ctl);
Trace.AutoFlush = true;
Trace.WriteLine("The first line to be in the logfile and on the console.");
}
As far as I can recall, you can define the listeners in the application configuration making it possible to activate or deactivate the logging without touching the build.