Save custom objects into NSUserDefaults

You can try NSKeyedUnarchiver, like below

Here i stored UIColor Object in UserDefault You can change it with your object

 NSData *colorData = [NSKeyedArchiver archivedDataWithRootObject:color];
[[NSUserDefaults standardUserDefaults] setObject:colorData forKey:@"myColor"];

and to retrive that

NSData *colorData = [[NSUserDefaults standardUserDefaults] objectForKey:@"myColor"];
UIColor *color = [NSKeyedUnarchiver unarchiveObjectWithData:colorData];

Note : This is Objective C but I hope you can covert this in Swift

Hope this solve your problem


Update : Swift 5

Archive in Swift

do{
    let colorAsData = try NSKeyedArchiver.archivedData(withRootObject: UIColor.red, requiringSecureCoding: true)
    UserDefaults.standard.set(colorAsData, forKey: "myColor")
    UserDefaults.standard.synchronize()
}catch (let error){ 
    #if DEBUG
        print("Failed to convert UIColor to Data : \(error.localizedDescription)")
    #endif
}

Unarchive in Swift

do{
    if let colorAsData = UserDefaults.standard.object(forKey: "myColor") as? Data{
        if let color = try NSKeyedUnarchiver.unarchivedObject(ofClasses: [UIColor.self], from: colorAsData){
            // Use Color
        }
    }
}catch (let error){
    #if DEBUG
        print("Failed to convert UIColor to Data : \(error.localizedDescription)")
    #endif
}

Actually, you will need to archive the custom object into NSData then save it to user defaults and retrieve it from user defaults and unarchive it again. You can archive it like this

let teams = [Team(id: 1, name: "team1", shortname: "t1"), Team(id: 2, name: "team2", shortname: "t2")]

var userDefaults = UserDefaults.standard
let encodedData: Data = NSKeyedArchiver.archivedData(withRootObject: teams)
userDefaults.set(encodedData, forKey: "teams")

and unarchive it like this

let decoded  = userDefaults.data(forKey: "teams")
let decodedTeams = NSKeyedUnarchiver.unarchiveObject(with: decoded) as! [Team]

But if you just did that you will get

.Team encodeWithCoder:]: unrecognized selector sent to instance

You will have to make Team conform to NSCoding just like this

class Team: NSObject, NSCoding {
    var id: Int
    var name: String
    var shortname: String


    init(id: Int, name: String, shortname: String) {
        self.id = id
        self.name = name
        self.shortname = shortname

    }

    required convenience init(coder aDecoder: NSCoder) {
        let id = aDecoder.decodeInteger(forKey: "id")
        let name = aDecoder.decodeObject(forKey: "name") as! String
        let shortname = aDecoder.decodeObject(forKey: "shortname") as! String
        self.init(id: id, name: name, shortname: shortname)
    }

    func encode(with aCoder: NSCoder) {
        aCoder.encode(id, forKey: "id")
        aCoder.encode(name, forKey: "name")
        aCoder.encode(shortname, forKey: "shortname")
    }
}