Server Client send/receive simple text

The following code send and recieve the current date and time from and to the server

//The following code is for the server application:

namespace Server
{
    class Program
    {
        const int PORT_NO = 5000;
        const string SERVER_IP = "127.0.0.1";

        static void Main(string[] args)
        {
            //---listen at the specified IP and port no.---
            IPAddress localAdd = IPAddress.Parse(SERVER_IP);
            TcpListener listener = new TcpListener(localAdd, PORT_NO);
            Console.WriteLine("Listening...");
            listener.Start();

            //---incoming client connected---
            TcpClient client = listener.AcceptTcpClient();

            //---get the incoming data through a network stream---
            NetworkStream nwStream = client.GetStream();
            byte[] buffer = new byte[client.ReceiveBufferSize];

            //---read incoming stream---
            int bytesRead = nwStream.Read(buffer, 0, client.ReceiveBufferSize);

            //---convert the data received into a string---
            string dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
            Console.WriteLine("Received : " + dataReceived);

            //---write back the text to the client---
            Console.WriteLine("Sending back : " + dataReceived);
            nwStream.Write(buffer, 0, bytesRead);
            client.Close();
            listener.Stop();
            Console.ReadLine();
        }
    }
}

//this is the code for the client

namespace Client
{
    class Program
    {
        const int PORT_NO = 5000;
        const string SERVER_IP = "127.0.0.1";
        static void Main(string[] args)
        {
            //---data to send to the server---
            string textToSend = DateTime.Now.ToString();

            //---create a TCPClient object at the IP and port no.---
            TcpClient client = new TcpClient(SERVER_IP, PORT_NO);
            NetworkStream nwStream = client.GetStream();
            byte[] bytesToSend = ASCIIEncoding.ASCII.GetBytes(textToSend);

            //---send the text---
            Console.WriteLine("Sending : " + textToSend);
            nwStream.Write(bytesToSend, 0, bytesToSend.Length);

            //---read back the text---
            byte[] bytesToRead = new byte[client.ReceiveBufferSize];
            int bytesRead = nwStream.Read(bytesToRead, 0, client.ReceiveBufferSize);
            Console.WriteLine("Received : " + Encoding.ASCII.GetString(bytesToRead, 0, bytesRead));
            Console.ReadLine();
            client.Close();
        }
    }
}

    static void Main(string[] args)
    {
        //---listen at the specified IP and port no.---
        IPAddress localAdd = IPAddress.Parse(SERVER_IP);
        TcpListener listener = new TcpListener(localAdd, PORT_NO);
        Console.WriteLine("Listening...");
        listener.Start();
        while (true)
        {
            //---incoming client connected---
            TcpClient client = listener.AcceptTcpClient();

            //---get the incoming data through a network stream---
            NetworkStream nwStream = client.GetStream();
            byte[] buffer = new byte[client.ReceiveBufferSize];

            //---read incoming stream---
            int bytesRead = nwStream.Read(buffer, 0, client.ReceiveBufferSize);

            //---convert the data received into a string---
            string dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
            Console.WriteLine("Received : " + dataReceived);

            //---write back the text to the client---
            Console.WriteLine("Sending back : " + dataReceived);
            nwStream.Write(buffer, 0, bytesRead);
            client.Close();
        }
        listener.Stop();
        Console.ReadLine();
    }

In addition to @Nudier Mena answer, keep a while loop to keep the server in listening mode. So that we can have multiple instance of client connected.