Server-side verification of Google Play In-app billing version 3 purchase
My small contribution to reduce fraud in in-app purchases
Signature verification on an external server, on your Android code :
verifySignatureOnServer()
private boolean verifySignatureOnServer(String data, String signature) {
String retFromServer = "";
URL url;
HttpsURLConnection urlConnection = null;
try {
String urlStr = "https://www.example.com/verify.php?data=" + URLEncoder.encode(data, "UTF-8") + "&signature=" + URLEncoder.encode(signature, "UTF-8");
url = new URL(urlStr);
urlConnection = (HttpsURLConnection) url.openConnection();
InputStream in = urlConnection.getInputStream();
InputStreamReader inRead = new InputStreamReader(in);
retFromServer = convertStreamToString(inRead);
} catch (IOException e) {
e.printStackTrace();
} finally {
if (urlConnection != null) {
urlConnection.disconnect();
}
}
return retFromServer.equals("good");
}
convertStreamToString()
private static String convertStreamToString(java.io.InputStreamReader is) {
java.util.Scanner s = new java.util.Scanner(is).useDelimiter("\\A");
return s.hasNext() ? s.next() : "";
}
verify.php on the root directory of web hosting
<?php
// get data param
$data = $_GET['data'];
// get signature param
$signature = $_GET['signature'];
// get key
$key_64 = ".... put here the base64 encoded pub key from google play console , all in one row !! ....";
$key = "-----BEGIN PUBLIC KEY-----\n".
chunk_split($key_64, 64,"\n").
'-----END PUBLIC KEY-----';
//using PHP to create an RSA key
$key = openssl_get_publickey($key);
// state whether signature is okay or not
$ok = openssl_verify($data, base64_decode($signature), $key, OPENSSL_ALGO_SHA1);
if ($ok == 1) {
echo "good";
} elseif ($ok == 0) {
echo "bad";
} else {
die ("fault, error checking signature");
}
// free the key from memory
openssl_free_key($key);
?>
NOTES:
You should encrypt the URL in your java code, if not the URL can be found easy with a simple text search in your decompressed app apk
Also better to change php file name, url arguments, good/bad reponses to something with no sense.
verifySignatureOnServer() should be run in a separated thread if not a network on main thread exception will be thrown.
Hope it will help ...
where do I get the signature from ?
Have a look at official docs,
It says that inside your onActivityResult()
method you can get following data as shown in example,
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == 1001) {
int responseCode = data.getIntExtra("RESPONSE_CODE", 0);
String purchaseData = data.getStringExtra("INAPP_PURCHASE_DATA");
String dataSignature = data.getStringExtra("INAPP_DATA_SIGNATURE");//this is the signature which you want
if (resultCode == RESULT_OK) {
try {
JSONObject jo = new JSONObject(purchaseData);//this is the JSONObject which you have included in Your Question right now
String sku = jo.getString("productId");
String purchaseToken = jo.getString("purchaseToken");
//you need to send sku and purchaseToken to server for verification
}
catch (JSONException e) {
alert("Failed to parse purchase data.");
e.printStackTrace();
}
}
}
}
For verification on server end, Have a look at official docs
As mentioned earlier, client app will send sku
and purchaseToken
to server API. Server will have to receive those values and will have to perform check with android publish api to verify purchase:
Server may call following GET request by adding necessary parameters:
https://www.googleapis.com/androidpublisher/v2/applications/packageName/purchases/products/productId/tokens/token
here,
packageName = packageName of the client app
productId = sku received from client app
token = purchaseToken received from client app
It will result into a JSONObject
response as mentioned format:
{
"kind": "androidpublisher#productPurchase",
"purchaseTimeMillis": long,
"purchaseState": integer,
"consumptionState": integer,
"developerPayload": string,
"orderId": string,
"purchaseType": integer
}
here, purchaseState = 0 means valid purchase
I hope it will be helpful !!
This is too old question, but I hope my answer can help somebody.
You have to validate signature on client side, and then you have to pass purchaseToken
to server side, and then server will contact Google's server and get all necessary information about purchase, such as purchaseState
and consumptionState
.
https://developers.google.com/android-publisher/api-ref/purchases/products