Shortest and best way to "reinitialize"/clean a class instance
Just assign to a default-constructed class, like you have. Just use a temporary, though:
struct foo
{
int a, b, c;
foo() :
a(), b(), c()
{} // use initializer lists
};
foo f;
f.a = f.b =f.c = 1;
f = foo(); // reset
You can implement clear as a generic function for any swappable type. (A type being swappable is common and done implicitly in C++0x with a move constructor. If you have a copy constructor and assignment operator that behave appropriately, then your type is automatically swappable in current C++. You can customize swapping for your types easily, too.)
template<class C>
C& clear(C& container) {
C empty;
using std::swap;
swap(empty, container);
return container;
}
This requires the least work from you, even though it may appear slightly more complicated, because it only has to be done once and then works just about everywhere. It uses the empty-swap idiom to account for classes (such as std::vector) which don't clear everything on assignment.
If you have seen that the swap is a performance bottleneck (which would be rare), specialize it (without having to change any use of clear!) in myClass's header:
template<>
myClass& clear<myClass>(myClass& container) {
container = myClass();
return container;
}
If myClass is a template, you cannot partially specialize clear, but you can overload it (again in the class header):
template<class T>
myClass<T>& clear(myClass<T>& container) {
container = myClass<T>();
return container;
}
The reason to define such specialization or overload in myClass's header is to make it easy to avoid violating the ODR by having them available in one place and not in another. (I.e. they are always available if myClass is available.)
myUsedInstance = myClass();
C++11 is very efficient if you use this form; the move assignment operator will take care of manually cleaning each member.