Subclass UIButton to add a property
You need to do:
MyButton *btn = [[MyButton alloc] init];
To create your button. The buttonWithType:UIButtonTypeRoundedRect
only creates UIButton objects.
=== edit ===
If you wish to use a RoundedRect button; then I would suggest the following. Basically, we just create a UIView with whatever properties we want and add the desired button to that view.
.h
@interface MyButton : UIView
{
int property;
}
@property int property;
@end
.m
@implementation MyButton
@synthesize property;
- (id)initWithFrame:(CGRect)_frame
{
self = [super initWithFrame:_frame];
if (self)
{
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = self.bounds;
[self addSubview:btn];
}
return self;
}
@end
Usage:
MyButton *btn = [[MyButton alloc] initWithFrame:CGRectMake(0, 0, 200, 20)];
btn.property = 42;
[self.view addSubview:btn];
Try using a category with Associative References instead. It is much cleaner and will work on all instances of UIButton
.
UIButton+Property.h
#import <Foundation/Foundation.h>
@interface UIButton(Property)
@property (nonatomic, retain) NSObject *property;
@end
UIButton+Property.m
#import "UIButton+Property.h"
#import <objc/runtime.h>
@implementation UIButton(Property)
static char UIB_PROPERTY_KEY;
@dynamic property;
-(void)setProperty:(NSObject *)property
{
objc_setAssociatedObject(self, &UIB_PROPERTY_KEY, property, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
-(NSObject*)property
{
return (NSObject*)objc_getAssociatedObject(self, &UIB_PROPERTY_KEY);
}
@end
//Example usage
#import "UIButton+Property.h"
...
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button1.property = @"HELLO";
NSLog(@"Property %@", button1.property);
button1.property = nil;
NSLog(@"Property %@", button1.property);