Swift - Protocol extensions - Property default values
Objective-C Associated Objects
You can use Objective-C associated objects to basically add a stored property
to a class
or protocol
.
Note that associated objects only work for class objects.
import ObjectiveC.runtime
protocol Identifiable: class {
var id: Int { get set }
var name: String { get set }
}
var IdentifiableIdKey = "kIdentifiableIdKey"
var IdentifiableNameKey = "kIdentifiableNameKey"
extension Identifiable {
var id: Int {
get {
return (objc_getAssociatedObject(self, &IdentifiableIdKey) as? Int) ?? 0
}
set {
objc_setAssociatedObject(self, &IdentifiableIdKey, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var name: String {
get {
return (objc_getAssociatedObject(self, &IdentifiableNameKey) as? String) ?? "default"
}
set {
objc_setAssociatedObject(self, &IdentifiableNameKey, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
Now you can make your class
conform to Identifiable
by simply writing
class A: Identifiable {
}
Test
var a = A()
print(a.id) // 0
print(a.name) // default
a.id = 5
a.name = "changed"
print(a.id) // 5
print(a.name) // changed
Protocols and protocol extensions are very powerful, but they tend to be most useful for read-only properties and functions.
for what you're trying to accomplish (stored properties with a default value), classes and inheritance might actually be the more elegant solution
something like:
class Identifiable {
var id: Int = 0
var name: String = "default"
}
class A:Identifiable {
}
class B:Identifiable {
}
let a = A()
print("\(a.id) \(a.name)")
a.id = 42
a.name = "foo"
print("\(a.id) \(a.name)")
It seems you want to add a stored property
to a type via protocol extension. However this is not possible because with extensions you cannot add a stored property.
I can show you a couple of alternatives.
Subclassing (Object Oriented Programming)
The easiest way (as probably you already imagine) is using classes instead of structs.
class IdentifiableBase {
var id = 0
var name = "default"
}
class A: IdentifiableBase { }
let a = A()
a.name = "test"
print(a.name) // test
Cons: In this case your A class needs to inherit from
IdentifiableBase
and since in Swift theres is not multiple inheritance this will be the only class A will be able to inherit from.
Components (Protocol Oriented Programming)
This technique is pretty popular in game development
struct IdentifiableComponent {
var id = 0
var name = "default"
}
protocol HasIdentifiableComponent {
var identifiableComponent: IdentifiableComponent { get set }
}
protocol Identifiable: HasIdentifiableComponent { }
extension Identifiable {
var id: Int {
get { return identifiableComponent.id }
set { identifiableComponent.id = newValue }
}
var name: String {
get { return identifiableComponent.name }
set { identifiableComponent.name = newValue }
}
}
Now you can make your type conform to Identifiable
simply writing
struct A: Identifiable {
var identifiableComponent = IdentifiableComponent()
}
Test
var a = A()
a.identifiableComponent.name = "test"
print(a.identifiableComponent.name) // test